From 06a59974acebe40d0c76067b98d566abf7dfd3be Mon Sep 17 00:00:00 2001 From: CarlPoppa Date: Fri, 17 Oct 2025 14:38:07 +0100 Subject: [PATCH] Use AOB scan for quests instead of hardcoded offset --- pkg/memory/game_reader.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pkg/memory/game_reader.go b/pkg/memory/game_reader.go index 694caf2..9679c44 100644 --- a/pkg/memory/game_reader.go +++ b/pkg/memory/game_reader.go @@ -97,7 +97,7 @@ func (gd *GameReader) GetData() data.Data { // q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22E2978, Uint64)) // q2 := uintptr(gd.Process.ReadUInt(q1, Uint64)) // q2 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22F1E79, Uint64)) - gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x22D8369, 85) + gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+gd.offset.Quests, 85) // gameQuestsBytes = gameQuestsBytes[3:] d := data.Data{