improve item, them owner
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@@ -8,25 +8,22 @@ import (
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)
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type Inventory struct {
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Belt Belt
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AllItems []Item
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Gold int
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StashedGold [6]int // [0]=personal, [1..5]=shared stash pages
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SharedStashPages int // Number of shared stash units detected (3=non-DLC, 5+=DLC)
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MySharedStashPage int // 1-based page index belonging to the current player (0 if not in party)
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Belt Belt
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AllItems []Item
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Gold int
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StashedGold [6]int // [0]=personal, [1..5]=shared stash pages
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SharedStashPages int // Number of shared stash units detected (3=non-DLC, 5+=DLC)
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}
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func (i Inventory) CheckMySharedItem(it Item) bool {
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if i.MySharedStashPage == 0 {
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func isPlayerItem(owner UnitID, it Item) bool {
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if it.Location.LocationType != item.LocationMercenary && (owner == it.Owner || it.Owner == 1) {
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return true
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}
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if it.Location.LocationType != item.LocationSharedStash {
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return true
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}
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return it.Location.Page == i.MySharedStashPage
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return false
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}
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func (i Inventory) Find(name item.Name, locations ...item.LocationType) (Item, bool) {
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func (i Inventory) Find(owner UnitID, name item.Name, locations ...item.LocationType) (Item, bool) {
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for _, it := range i.AllItems {
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if strings.EqualFold(string(it.Name), string(name)) {
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// If no locations are specified, return the first item found
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@@ -35,7 +32,7 @@ func (i Inventory) Find(name item.Name, locations ...item.LocationType) (Item, b
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}
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for _, l := range locations {
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if it.Location.LocationType == l && i.CheckMySharedItem(it) {
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if it.Location.LocationType == l || it.Owner == owner {
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return it, true
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}
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}
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@@ -45,9 +42,9 @@ func (i Inventory) Find(name item.Name, locations ...item.LocationType) (Item, b
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return Item{}, false
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}
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func (i Inventory) FindByID(unitID UnitID) (Item, bool) {
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func (i Inventory) FindByID(owner UnitID, unitID UnitID) (Item, bool) {
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for _, it := range i.AllItems {
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if it.UnitID == unitID && i.CheckMySharedItem(it) {
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if it.UnitID == unitID || it.Owner == owner {
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return it, true
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}
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}
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@@ -55,12 +52,12 @@ func (i Inventory) FindByID(unitID UnitID) (Item, bool) {
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return Item{}, false
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}
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func (i Inventory) ByLocation(locations ...item.LocationType) []Item {
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func (i Inventory) ByLocation(owner UnitID, locations ...item.LocationType) []Item {
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var items []Item
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for _, it := range i.AllItems {
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for _, l := range locations {
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if it.Location.LocationType == l && i.CheckMySharedItem(it) {
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if it.Location.LocationType == l || it.Owner == owner {
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items = append(items, it)
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}
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}
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@@ -69,9 +66,9 @@ func (i Inventory) ByLocation(locations ...item.LocationType) []Item {
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return items
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}
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func (i Inventory) Matrix() [4][10]bool {
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func (i Inventory) Matrix(owner UnitID) [4][10]bool {
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invMatrix := [4][10]bool{} // false = empty, true = occupied
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for _, itm := range i.ByLocation(item.LocationInventory) {
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for _, itm := range i.ByLocation(owner, item.LocationInventory) {
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for k := range itm.Desc().InventoryWidth {
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for j := range itm.Desc().InventoryHeight {
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invMatrix[itm.Position.Y+j][itm.Position.X+k] = true
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@@ -98,6 +95,7 @@ type ItemAffixes struct {
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type Item struct {
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ID int
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UnitID
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Owner UnitID
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Name item.Name
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Quality item.Quality
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IdentifiedName string
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