diff --git a/pkg/memory/item.go b/pkg/memory/item.go index 674e423..943d272 100644 --- a/pkg/memory/item.go +++ b/pkg/memory/item.go @@ -369,19 +369,19 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD statsListExPtr := uintptr(ReadUIntFromBuffer(itemDataBuffer, 0x88, Uint64)) itm.BaseStats, itm.Stats = gd.getItemStats(statsListExPtr) - // Read stack quantity from UnitData+0x9C (DLC tabs store quantity here instead of in stats) - stackQty := gd.Process.ReadUInt(unitDataPtr+0x9C, Uint32) - found := false - for i := range itm.Stats { - if itm.Stats[i].ID == stat.Quantity && itm.Stats[i].Layer == 0 { - itm.Stats[i].Value = int(stackQty) - found = true - break - } - } - if !found && stackQty > 0 { - itm.Stats = append(itm.Stats, stat.Data{ID: stat.Quantity, Value: int(stackQty), Layer: 0}) - } + // // Read stack quantity from UnitData+0x9C (DLC tabs store quantity here instead of in stats) + // stackQty := gd.Process.ReadUInt(unitDataPtr+0x9C, Uint32) + // found := false + // for i := range itm.Stats { + // if itm.Stats[i].ID == stat.Quantity && itm.Stats[i].Layer == 0 { + // itm.Stats[i].Value = int(stackQty) + // found = true + // break + // } + // } + // if !found && stackQty > 0 { + // itm.Stats = append(itm.Stats, stat.Data{ID: stat.Quantity, Value: int(stackQty), Layer: 0}) + // } // Process socket information if location == item.LocationSocket {