Panel manager addition (#36)
* Added panelManager support for d2go (crude implementation but works) * Refined a little bit * Made widget map a more mappy map which can be access without iterations * Added widgets to debugger
This commit is contained in:
@@ -38,6 +38,7 @@ type Data struct {
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AdjacentLevels []Level
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Rooms []Room
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OpenMenus OpenMenus
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Widgets map[string]map[string]interface{}
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Roster Roster
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HoverData HoverData
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TerrorZones []area.ID
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@@ -56,6 +56,7 @@ func (gd *GameReader) GetData() data.Data {
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Inventory: gd.Inventory(rawPlayerUnits, hover),
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Objects: gd.Objects(pu.Position, hover),
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OpenMenus: gd.openMenus(),
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Widgets: gd.UpdateWidgets(),
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Roster: roster,
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HoverData: hover,
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TerrorZones: gd.TerrorZones(),
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@@ -191,9 +192,10 @@ func (gd *GameReader) getStatsList(statListPtr uintptr) stat.Stats {
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// TODO: Take a look to better ways to get this data, now it's very flakky, is just a random memory position + not in game
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func (gd *GameReader) InCharacterSelectionScreen() bool {
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uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA
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return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+2136526, Uint8) == 0
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cs_visible, err := gd.IsWidgetVisible("CharacterSelectPanel")
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if err != nil {
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}
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return cs_visible
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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@@ -224,6 +226,7 @@ func (gd *GameReader) IsInCharacterSelectionScreen() bool {
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*/
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func (gd *GameReader) IsInCharacterCreationScreen() bool {
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// Dont use this ;)
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// This will bug out if you switch to legacy graphics in the character select screen and return 1 until you go back to character screen with d2r graphics
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return gd.ReadUInt(gd.moduleBaseAddressPtr+0x234A1CE, 1) == 1
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}
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@@ -239,3 +242,42 @@ func (gd *GameReader) LastGamePass() string {
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func (gd *GameReader) FPS() int {
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return int(gd.ReadUInt(gd.moduleBaseAddressPtr+0x2140DF4, 4))
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}
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func (gd *GameReader) UpdateWidgets() map[string]map[string]interface{} {
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widgets := map[string]map[string]interface{}{}
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if gd.offset.PanelManagerContainerOffset == 0 {
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gd.offset = calculateOffsets(gd.Process)
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}
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// Assuming PanelManagerContainer address is known and stored in gd
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panelManagerContainerPtrAddr := gd.Process.moduleBaseAddressPtr + gd.offset.PanelManagerContainerOffset
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// Read the PanelManagerContainer pointer value
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panelManagerContainerAddr, err := gd.Process.ReadPointer(panelManagerContainerPtrAddr, 8)
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if err != nil {
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return widgets
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}
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// Read the Panel Managers WidgetContainer
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widgetContainer, err := gd.Process.ReadWidgetContainer(panelManagerContainerAddr, true)
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if err != nil {
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return widgets
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}
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// Read the list of child widgets
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childWidgets, err := gd.Process.ReadWidgetList(widgetContainer["ChildWidgetsListPointer"].(uintptr), int(widgetContainer["ChildWidgetSize"].(uint)))
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if err != nil {
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return widgets
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}
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return childWidgets
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}
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// IsWidgetVisible checks if any child widget on the PanelManager has the same name and has the Active and Visible booleans on.
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func (gd *GameReader) IsWidgetVisible(widgetName string) (bool, error) {
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widgets := gd.UpdateWidgets()
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widget, exists := widgets[widgetName]
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if !exists {
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return false, nil
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}
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return widget["WidgetActive"].(bool) && widget["WidgetVisible"].(bool), nil
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}
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@@ -1,14 +1,17 @@
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package memory
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import "encoding/binary"
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import (
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"encoding/binary"
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)
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type Offset struct {
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GameData uintptr
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UnitTable uintptr
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UI uintptr
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Hover uintptr
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Expansion uintptr
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RosterOffset uintptr
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GameData uintptr
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UnitTable uintptr
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UI uintptr
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Hover uintptr
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Expansion uintptr
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RosterOffset uintptr
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PanelManagerContainerOffset uintptr
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}
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func calculateOffsets(process Process) Offset {
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@@ -45,12 +48,18 @@ func calculateOffsets(process Process) Offset {
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offsetPtr = uintptr(process.ReadUInt(pattern-3, Uint32))
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rosterOffset := pattern - process.moduleBaseAddressPtr + 1 + offsetPtr
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// PanelManagerContainer
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pattern = process.FindPatternByOperand(memory, "\x48\x89\x05\x00\x00\x00\x00\x48\x85\xDB\x74\x1E", "xxx????xxxxx")
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bytes = process.ReadBytesFromMemory(pattern, 8)
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panelManagerContainerOffset := (pattern - process.moduleBaseAddressPtr) // uintptr(binary.LittleEndian.Uint64(bytes))
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return Offset{
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GameData: gameDataOffset,
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UnitTable: unitTableOffset,
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UI: uiOffsetPtr,
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Hover: uintptr(hoverOffset),
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Expansion: expOffset,
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RosterOffset: rosterOffset,
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GameData: gameDataOffset,
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UnitTable: unitTableOffset,
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UI: uiOffsetPtr,
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Hover: uintptr(hoverOffset),
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Expansion: expOffset,
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RosterOffset: rosterOffset,
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PanelManagerContainerOffset: panelManagerContainerOffset,
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}
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}
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@@ -185,6 +185,18 @@ func (p Process) FindPattern(memory []byte, pattern, mask string) uintptr {
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return 0
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}
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func (p Process) FindPatternByOperand(memory []byte, pattern, mask string) uintptr {
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if offset := p.findPattern(memory, pattern, mask); offset != 0 {
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// Adjust the address based on the operand value
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operandAddress := p.moduleBaseAddressPtr + uintptr(offset)
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operandValue := binary.LittleEndian.Uint32(memory[offset+3 : offset+7])
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finalAddress := operandAddress + uintptr(operandValue) + 7 // 7 is the length of the instruction
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return finalAddress
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}
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return 0
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}
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func (p Process) GetPID() uint32 {
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return p.pid
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}
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@@ -234,3 +246,97 @@ func GetProcessModules(processID uint32) ([]ModuleInfo, error) {
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return moduleInfos, nil
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}
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// ReadPointer reads a pointer from the specified memory address.
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func (p *Process) ReadPointer(address uintptr, size int) (uintptr, error) {
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buffer := p.ReadBytesFromMemory(address, uint(size))
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if len(buffer) == 0 {
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return 0, errors.New("failed to read memory")
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}
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return uintptr(*(*uint64)(unsafe.Pointer(&buffer[0]))), nil
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}
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// ReadWidgetContainer reads the WidgetContainer structure.
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func (p *Process) ReadWidgetContainer(address uintptr, full bool) (map[string]interface{}, error) {
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widgetPtr, err := p.ReadPointer(address+0x8, 8)
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if err != nil {
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return nil, err
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}
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widgetNameLength := p.ReadUInt(address+0x10, 4)
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widgetName := p.ReadStringFromMemory(widgetPtr, uint(widgetNameLength))
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if widgetName == "" {
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return nil, errors.New("failed to read widget name")
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}
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widget_visible := p.ReadUInt(address+0x51, 1) == 1
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widget_active := p.ReadUInt(address+0x50, 1) == 1
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result := map[string]interface{}{
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"WidgetNameString": widgetName,
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"WidgetNameLength": widgetNameLength,
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"WidgetVisible": widget_visible,
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"WidgetActive": widget_active,
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}
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if full {
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childWidgetsListPtr, err := p.ReadPointer(widgetPtr+0x38, 8)
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if err != nil {
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return nil, err
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}
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childWidgetSize := p.ReadUInt(widgetPtr+0x40, 4)
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widgetListPtr, err := p.ReadPointer(widgetPtr+0x68, 8)
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if err != nil {
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return nil, err
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}
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widgetListSize := p.ReadUInt(widgetPtr+0x78, 4)
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widgetList2Ptr, err := p.ReadPointer(widgetPtr+0x80, 8)
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if err != nil {
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return nil, err
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}
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widgetList2Size := p.ReadUInt(widgetPtr+0x90, 4)
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result["ChildWidgetsListPointer"] = childWidgetsListPtr
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result["ChildWidgetSize"] = childWidgetSize
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result["WidgetListPointer"] = widgetListPtr
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result["WidgetListSize"] = widgetListSize
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result["WidgetList2Pointer"] = widgetList2Ptr
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result["WidgetList2Size"] = widgetList2Size
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}
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return result, nil
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}
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// ReadWidgetList iterates through a list of widgets given a pointer to the list and its size.
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func (p *Process) ReadWidgetList(listPointer uintptr, listSize int) (map[string]map[string]interface{}, error) {
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widgetMap := make(map[string]map[string]interface{})
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widgetSize := int(unsafe.Sizeof(uintptr(0)))
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for i := 0; i < listSize; i++ {
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widgetAddr, err := p.ReadPointer(listPointer+uintptr(i*widgetSize), 8)
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if err != nil {
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return nil, err
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}
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widgetContainer, err := p.ReadWidgetContainer(widgetAddr, false)
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if err != nil {
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return nil, err
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}
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widgetName, ok := widgetContainer["WidgetNameString"].(string)
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if !ok {
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return nil, errors.New("failed to read widget name")
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}
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widgetMap[widgetName] = widgetContainer
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}
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return widgetMap, nil
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}
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