get base stats and stats from player and fetch life/mana from stats instead of base stats
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@@ -26,7 +26,7 @@ func (gd *GameReader) GetData() data.Data {
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roster := gd.getRoster()
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playerUnitPtr, corpse := gd.GetPlayerUnitPtr(roster)
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pu := gd.GetPlayerUnit(playerUnitPtr, gd.previousRead.PlayerUnit.MaxHPValue, gd.previousRead.PlayerUnit.MaxMPValue)
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pu := gd.GetPlayerUnit(playerUnitPtr)
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hover := gd.hoveredData()
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// Quests
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