Prefix,Suffix,LevelReq Socketed items on bases, bodyloc, Merc equipment (#74)

* Prefix,Suffix, Socketed with base, bodyloc, Merc equipment

Will add better description later:

Item that has socketed items now display their linked runes/jewels/gems in accurate order

Rare prefix, rare suffix id
Magic prefix1,2,3  magic suffix1,2,3
Prefix1 also used to tell wich runeword it is
Spirit 20635, cta 20519 , infinity 20566 see : getlocalestring.txt

Mercenary equipment now displaying in inventory list . Also has custom location : mercenary instead of equipped

Bodyloc :
	// Body locations
	LocNone              LocationType = "none"
	LocHead              LocationType = "head"
	LocNeck              LocationType = "neck"
	LocTorso             LocationType = "torso"
	LocLeftArm           LocationType = "left_arm"
	LocRightArm          LocationType = "right_arm"
	LocLeftRing          LocationType = "left_ring"
	LocRightRing         LocationType = "right_ring"
	LocBelt              LocationType = "belt"
	LocFeet              LocationType = "feet"
	LocGloves            LocationType = "gloves"
	LocLeftArmSecondary  LocationType = "left_arm_secondary"
	LocRightArmSecondary LocationType = "right_arm_secondary"

	Note that if you begin game on secondary slot it will be left_arm  then primary will be  left_arm_secondary (inversed):  With pr 62 (activeweaponslot) we will be able to solve this potential issue.

* small optimization

* Socketed items to base from pointer

new helper functions.
AutoAffix offset.

* remove helpers fnc, flag isEquipped to HasBeenEquipped

* Runewords names mapped

* helper function not needed

* Optimization

* adjust pre-allocations

* readd removed itemloc comment

* Addex prefix/suffix to rules .nip

new structure:
[Type], [Quality],[Class], [Name], [Flag], [Color], [Prefix], [Suffix]  #  Stats

Exemple : [name] == ring && [quality] == rare && [suffix] == 174 #

Any magic ring with suffix 'of The Apprentice'  ( 10 faster cast rate)

Will be useful for trophy items with fool/cruel  [prefix] == 1416 [prefix] == 1273

* LevelReq + Affixes mapping rare/magic/base/runewords. Nip parser LevelReq

* Unique and set items mapping + LevelReq
This commit is contained in:
elb
2025-02-16 16:02:03 -05:00
committed by GitHub
parent 09dfe3c65d
commit 120c2ba144
21 changed files with 6092 additions and 84 deletions

View File

@@ -33,7 +33,15 @@ func generateFile(sourcePath, destinationPath, tpl string) error {
fileScanner.Split(bufio.ScanLines)
headers := make([]string, 0)
fileContent := make([]map[string]string, 0)
fileContent := make(map[int]map[string]string)
currentID := 0
// Determine if this is an affix file that should include empty rows
isAffixFile := strings.Contains(sourcePath, "rareprefix") ||
strings.Contains(sourcePath, "raresuffix") ||
strings.Contains(sourcePath, "magicprefix") ||
strings.Contains(sourcePath, "magicsuffix")
for fileScanner.Scan() {
fields := strings.Split(fileScanner.Text(), "\t")
if len(headers) == 0 {
@@ -41,24 +49,68 @@ func generateFile(sourcePath, destinationPath, tpl string) error {
continue
}
// Ignore if Code is empty
if fields[1] == "" {
continue
}
// Create line map
lineMap := make(map[string]string)
for i, header := range headers {
lineMap[header] = fields[i]
if i < len(fields) {
lineMap[header] = fields[i]
} else {
lineMap[header] = ""
}
}
fileContent = append(fileContent, lineMap)
// Skip empty entries for non-affix files
if !isAffixFile && fields[1] == "" {
continue
}
// Store in map with current ID
fileContent[currentID] = lineMap
currentID++
}
if len(fileContent) == 0 {
return fmt.Errorf("error: no content found for file %s", sourcePath)
}
t := template.Must(template.New("tpl").Funcs(template.FuncMap{
funcMap := template.FuncMap{
"replace": strings.ReplaceAll,
}).Parse(tpl))
"iterate": func(count int) []int {
var items []int
for i := 0; i < count; i++ {
items = append(items, i)
}
return items
},
"add": func(a, b int) int {
return a + b
},
"slice": func() []string {
return make([]string, 0)
},
"append": func(slice []string, items ...string) []string {
return append(slice, items...)
},
"default": func(value, defaultValue string) string {
if value == "" {
return defaultValue
}
return value
},
"contains": strings.Contains,
"dict": func() map[string][]string {
return make(map[string][]string)
},
"set": func(m map[string][]string, key string, value []string) map[string][]string {
m[key] = value
return m
},
"list": func() []string {
return make([]string, 0)
},
}
t := template.Must(template.New("tpl").Funcs(funcMap).Parse(tpl))
file, err := os.Create(destinationPath)
if err != nil {