Prefix,Suffix,LevelReq Socketed items on bases, bodyloc, Merc equipment (#74)

* Prefix,Suffix, Socketed with base, bodyloc, Merc equipment

Will add better description later:

Item that has socketed items now display their linked runes/jewels/gems in accurate order

Rare prefix, rare suffix id
Magic prefix1,2,3  magic suffix1,2,3
Prefix1 also used to tell wich runeword it is
Spirit 20635, cta 20519 , infinity 20566 see : getlocalestring.txt

Mercenary equipment now displaying in inventory list . Also has custom location : mercenary instead of equipped

Bodyloc :
	// Body locations
	LocNone              LocationType = "none"
	LocHead              LocationType = "head"
	LocNeck              LocationType = "neck"
	LocTorso             LocationType = "torso"
	LocLeftArm           LocationType = "left_arm"
	LocRightArm          LocationType = "right_arm"
	LocLeftRing          LocationType = "left_ring"
	LocRightRing         LocationType = "right_ring"
	LocBelt              LocationType = "belt"
	LocFeet              LocationType = "feet"
	LocGloves            LocationType = "gloves"
	LocLeftArmSecondary  LocationType = "left_arm_secondary"
	LocRightArmSecondary LocationType = "right_arm_secondary"

	Note that if you begin game on secondary slot it will be left_arm  then primary will be  left_arm_secondary (inversed):  With pr 62 (activeweaponslot) we will be able to solve this potential issue.

* small optimization

* Socketed items to base from pointer

new helper functions.
AutoAffix offset.

* remove helpers fnc, flag isEquipped to HasBeenEquipped

* Runewords names mapped

* helper function not needed

* Optimization

* adjust pre-allocations

* readd removed itemloc comment

* Addex prefix/suffix to rules .nip

new structure:
[Type], [Quality],[Class], [Name], [Flag], [Color], [Prefix], [Suffix]  #  Stats

Exemple : [name] == ring && [quality] == rare && [suffix] == 174 #

Any magic ring with suffix 'of The Apprentice'  ( 10 faster cast rate)

Will be useful for trophy items with fool/cruel  [prefix] == 1416 [prefix] == 1273

* LevelReq + Affixes mapping rare/magic/base/runewords. Nip parser LevelReq

* Unique and set items mapping + LevelReq
This commit is contained in:
elb
2025-02-16 16:02:03 -05:00
committed by GitHub
parent 09dfe3c65d
commit 120c2ba144
21 changed files with 6092 additions and 84 deletions

View File

@@ -20,7 +20,7 @@ const (
)
var (
fixedPropsRegexp = regexp.MustCompile(`(\[(type|quality|class|name|flag|color)]\s*(<=|<|>|>=|!=|==)\s*([a-zA-Z0-9]+))`)
fixedPropsRegexp = regexp.MustCompile(`(\[(type|quality|class|name|flag|color|prefix|suffix|levelreq)]\s*(<=|<|>|>=|!=|==)\s*([a-zA-Z0-9]+))`)
statsRegexp = regexp.MustCompile(`\[(.*?)]`)
maxQtyRegexp = regexp.MustCompile(`(\[maxquantity]\s*(<=|<|>|>=|!=|==)\s*([0-9]+))`)
)
@@ -61,7 +61,7 @@ func (r Rules) EvaluateAll(it data.Item) (Rule, RuleResult) {
return bestMatchingRule, bestMatch
}
var fixedPropsList = map[string]int{"type": 0, "quality": 0, "class": 0, "name": 0, "flag": 0, "color": 0}
var fixedPropsList = map[string]int{"type": 0, "quality": 0, "class": 0, "name": 0, "flag": 0, "color": 0, "prefix": 0, "suffix": 0, "levelreq": 0}
func NewRule(rawRule string, filename string, lineNumber int) (Rule, error) {
rule := sanitizeLine(rawRule)
@@ -127,7 +127,6 @@ func NewRule(rawRule string, filename string, lineNumber int) (Rule, error) {
return Rule{}, fmt.Errorf("error compiling rule: %w", err)
}
r.stage2 = program
// We only care about first and second part, third one is maxquantity and was already parsed
break
}
@@ -150,6 +149,28 @@ func (r Rule) Evaluate(it data.Item) (RuleResult, error) {
stage1Props["name"] = it.ID
case "flag":
stage1Props["flag"] = map[bool]int{true: 1, false: 0}[it.Ethereal]
case "prefix":
if it.Affixes.Rare.Prefix != 0 {
stage1Props["prefix"] = int(it.Affixes.Rare.Prefix)
}
for _, prefix := range it.Affixes.Magic.Prefixes {
if prefix != 0 {
stage1Props["prefix"] = int(prefix)
break
}
}
case "suffix":
if it.Affixes.Rare.Suffix != 0 {
stage1Props["suffix"] = int(it.Affixes.Rare.Suffix)
}
for _, suffix := range it.Affixes.Magic.Suffixes {
if suffix != 0 {
stage1Props["suffix"] = int(suffix)
break
}
}
case "levelreq":
stage1Props["levelreq"] = it.LevelReq
case "color":
// TODO: Not supported yet
}
@@ -217,6 +238,9 @@ func replaceStringPropertiesInStage1(stage1 string) (string, error) {
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", item.GetIDByName(prop[4])))
case "flag":
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", 1))
case "prefix", "suffix", "levelreq":
// Handle prefix/suffix IDs and levelreq
replaceWith = strings.ReplaceAll(prop[0], prop[4], prop[4])
case "color":
// TODO: Not supported yet
return "", fmt.Errorf("property %s is not supported yet", prop[2])