Merge pull request #9 from CarlPoppa1/quest_offset_aob

Quest offset AOB
This commit is contained in:
guiyomu-dev
2025-10-26 23:51:47 +01:00
committed by GitHub
5 changed files with 73 additions and 74 deletions

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@@ -1,21 +1,18 @@
package quest package quest
type Quest int16 type Quest int16
type Status int16 type Status uint16
type States []Status
func (s States) Completed() bool { func (s Status) Completed() bool {
return s.HasStatus(StatusUpdateQuestLogCompleted) || s.HasStatus(StatusPrimaryGoalCompleted) || s.HasStatus(StatusUnknown1) || s.HasStatus(StatusUnknown2) return s&StatusMaskCompleted != 0
} }
func (s States) HasStatus(st Status) bool { func (s Status) NotStarted() bool {
for _, state := range s { return s == 0
if state == st { }
return true
}
}
return false func (s Status) HasStatus(st Status) bool {
return (s & st) == st
} }
// Note that quest order isnt what is represented visually in game // Note that quest order isnt what is represented visually in game
@@ -49,4 +46,4 @@ const (
Act5EveOfDestruction Act5EveOfDestruction
) )
type Quests map[Quest]States type Quests map[Quest]Status

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@@ -1,18 +1,27 @@
package quest package quest
const ( const (
StatusQuestNotStarted Status = iota StatusRewardGranted Status = 1 << iota
StatusRewardPending
StatusStarted
StatusLeaveTown
StatusEnterArea
StatusInProgress1 StatusInProgress1
StatusInProgress2 StatusInProgress2
StatusInProgress3 StatusInProgress3
StatusInProgress4 StatusInProgress4
StatusInProgress5 StatusInProgress5
StatusInProgress6 StatusInProgress6
StatusInProgress8 StatusInProgress7
StatusInProgress9 StatusUpdateQuestLog
StatusInProgress10 StatusPrimaryGoalDone
StatusUpdateQuestLogCompleted StatusCompletedNow
StatusPrimaryGoalCompleted StatusCompletedBefore
StatusUnknown1
StatusUnknown2
) )
const StatusMaskCompleted = StatusPrimaryGoalDone |
StatusRewardGranted |
StatusRewardPending |
StatusCompletedNow |
StatusCompletedBefore |
StatusUpdateQuestLog

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@@ -94,11 +94,9 @@ func (gd *GameReader) GetData() data.Data {
openMenus := gd.OpenMenus() openMenus := gd.OpenMenus()
// Quests // Quests
// q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22E2978, Uint64)) questDataPtr := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+gd.offset.QuestInfo, Uint64))
// q2 := uintptr(gd.Process.ReadUInt(q1, Uint64)) flagsBufferPtr := uintptr(gd.Process.ReadUInt(questDataPtr, Uint64))
// q2 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22F1E79, Uint64)) gameQuestsBytes := gd.Process.ReadBytesFromMemory(flagsBufferPtr, 82)
gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+gd.offset.Quests, 85)
// gameQuestsBytes = gameQuestsBytes[3:]
d := data.Data{ d := data.Data{
Corpse: data.Corpse{ Corpse: data.Corpse{

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@@ -17,6 +17,7 @@ type Offset struct {
FPS uintptr FPS uintptr
KeyBindingsOffset uintptr KeyBindingsOffset uintptr
KeyBindingsSkillsOffset uintptr KeyBindingsSkillsOffset uintptr
QuestInfo uintptr
TZ uintptr TZ uintptr
Quests uintptr Quests uintptr
Ping uintptr Ping uintptr
@@ -90,6 +91,11 @@ func calculateOffsets(process *Process) Offset {
relativeOffset = int32(binary.LittleEndian.Uint32(bytes)) relativeOffset = int32(binary.LittleEndian.Uint32(bytes))
keyBindingsSkillsOffset = uintptr(int64(pattern) + 15 + int64(relativeOffset)) keyBindingsSkillsOffset = uintptr(int64(pattern) + 15 + int64(relativeOffset))
// QuestInfo
pattern = process.FindPattern(memory, "\x48\x8B\x0D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x45\x33\xE4", "xxx????x????xxx")
questInfoOffsetPtr := uintptr(process.ReadUInt(pattern+3, Uint32))
questInfoOffset := pattern - process.moduleBaseAddressPtr + 7 + questInfoOffsetPtr
// Terror Zones // Terror Zones
pattern = process.FindPattern(memory, "\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x15\xCC\xCC\xCC\xCC\x48\x89\x15", "xxx????xxx????xxx????xxx????xxx????xxx") pattern = process.FindPattern(memory, "\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x15\xCC\xCC\xCC\xCC\x48\x89\x15", "xxx????xxx????xxx????xxx????xxx????xxx")
tzPtr := process.ReadUInt(pattern+3, Uint32) tzPtr := process.ReadUInt(pattern+3, Uint32)
@@ -125,6 +131,7 @@ func calculateOffsets(process *Process) Offset {
FPS: fpsOffset, FPS: fpsOffset,
KeyBindingsOffset: keyBindingsOffset, KeyBindingsOffset: keyBindingsOffset,
KeyBindingsSkillsOffset: keyBindingsSkillsOffset, KeyBindingsSkillsOffset: keyBindingsSkillsOffset,
QuestInfo: questInfoOffset,
TZ: tzOffset, TZ: tzOffset,
Quests: questDataOffset, Quests: questDataOffset,
Ping: pingOffset, Ping: pingOffset,

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@@ -7,60 +7,48 @@ import (
func (gd *GameReader) getQuests(questBytes []byte) quest.Quests { func (gd *GameReader) getQuests(questBytes []byte) quest.Quests {
return quest.Quests{ return quest.Quests{
// Act 1 // Act 1
quest.Act1DenOfEvil: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 0, 1)), quest.Act1DenOfEvil: gd.getQuestStatus(gd.readQuestFlags(questBytes, 1)),
quest.Act1SistersBurialGrounds: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 1, 1)), quest.Act1SistersBurialGrounds: gd.getQuestStatus(gd.readQuestFlags(questBytes, 2)),
quest.Act1ToolsOfTheTrade: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 2, 1)), quest.Act1ToolsOfTheTrade: gd.getQuestStatus(gd.readQuestFlags(questBytes, 3)),
quest.Act1TheSearchForCain: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 3, 1)), quest.Act1TheSearchForCain: gd.getQuestStatus(gd.readQuestFlags(questBytes, 4)),
quest.Act1TheForgottenTower: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 4, 1)), quest.Act1TheForgottenTower: gd.getQuestStatus(gd.readQuestFlags(questBytes, 5)),
quest.Act1SistersToTheSlaughter: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 5, 1)), quest.Act1SistersToTheSlaughter: gd.getQuestStatus(gd.readQuestFlags(questBytes, 6)),
// Act 2 // Act 2
quest.Act2RadamentsLair: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 8, 1)), quest.Act2RadamentsLair: gd.getQuestStatus(gd.readQuestFlags(questBytes, 9)),
quest.Act2TheHoradricStaff: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 9, 1)), quest.Act2TheHoradricStaff: gd.getQuestStatus(gd.readQuestFlags(questBytes, 10)),
quest.Act2TaintedSun: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 10, 1)), quest.Act2TaintedSun: gd.getQuestStatus(gd.readQuestFlags(questBytes, 11)),
quest.Act2ArcaneSanctuary: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 11, 1)), quest.Act2ArcaneSanctuary: gd.getQuestStatus(gd.readQuestFlags(questBytes, 12)),
quest.Act2TheSummoner: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 12, 1)), quest.Act2TheSummoner: gd.getQuestStatus(gd.readQuestFlags(questBytes, 13)),
quest.Act2TheSevenTombs: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 13, 1)), quest.Act2TheSevenTombs: gd.getQuestStatus(gd.readQuestFlags(questBytes, 14)),
// Act 3 // Act 3
quest.Act3LamEsensTome: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 16, 1)), quest.Act3LamEsensTome: gd.getQuestStatus(gd.readQuestFlags(questBytes, 17)),
quest.Act3KhalimsWill: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 17, 1)), quest.Act3KhalimsWill: gd.getQuestStatus(gd.readQuestFlags(questBytes, 18)),
quest.Act3BladeOfTheOldReligion: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 18, 1)), quest.Act3BladeOfTheOldReligion: gd.getQuestStatus(gd.readQuestFlags(questBytes, 19)),
quest.Act3TheGoldenBird: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 19, 1)), quest.Act3TheGoldenBird: gd.getQuestStatus(gd.readQuestFlags(questBytes, 20)),
quest.Act3TheBlackenedTemple: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 20, 1)), quest.Act3TheBlackenedTemple: gd.getQuestStatus(gd.readQuestFlags(questBytes, 21)),
quest.Act3TheGuardian: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 21, 1)), quest.Act3TheGuardian: gd.getQuestStatus(gd.readQuestFlags(questBytes, 22)),
// Act 4 // Act 4
quest.Act4TheFallenAngel: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 24, 1)), quest.Act4TheFallenAngel: gd.getQuestStatus(gd.readQuestFlags(questBytes, 25)),
quest.Act4TerrorsEnd: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 25, 1)), quest.Act4HellForge: gd.getQuestStatus(gd.readQuestFlags(questBytes, 27)),
quest.Act4HellForge: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 26, 1)), quest.Act4TerrorsEnd: gd.getQuestStatus(gd.readQuestFlags(questBytes, 26)),
// Act 5 // Act 5
quest.Act5SiegeOnHarrogath: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 34, 1)), quest.Act5SiegeOnHarrogath: gd.getQuestStatus(gd.readQuestFlags(questBytes, 35)),
quest.Act5RescueOnMountArreat: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 35, 1)), quest.Act5RescueOnMountArreat: gd.getQuestStatus(gd.readQuestFlags(questBytes, 36)),
quest.Act5PrisonOfIce: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 36, 1)), quest.Act5PrisonOfIce: gd.getQuestStatus(gd.readQuestFlags(questBytes, 37)),
quest.Act5BetrayalOfHarrogath: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 37, 1)), quest.Act5BetrayalOfHarrogath: gd.getQuestStatus(gd.readQuestFlags(questBytes, 38)),
quest.Act5RiteOfPassage: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 38, 1)), quest.Act5RiteOfPassage: gd.getQuestStatus(gd.readQuestFlags(questBytes, 39)),
quest.Act5EveOfDestruction: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 39, 1)), quest.Act5EveOfDestruction: gd.getQuestStatus(gd.readQuestFlags(questBytes, 40)),
} }
} }
func (gd *GameReader) getQuestStatus(questStatusInt uint) []quest.Status {
var activeStates []quest.Status func (gd *GameReader) readQuestFlags(questBytes []byte, questIndex int) uint16 {
activeStates = append(activeStates, quest.Status(questStatusInt)) byteOffset := 2 * questIndex
return activeStates if byteOffset+1 >= len(questBytes) {
return 0
}
return uint16(questBytes[byteOffset]) | (uint16(questBytes[byteOffset+1]) << 8)
} }
//outdated func (gd *GameReader) getQuestStatus(flags uint16) quest.Status {
return quest.Status(flags)
/* func (gd *GameReader) getQuestStatus(questBytes []byte) []quest.Status { }
combinedValue := uint16(questBytes[0])<<8 | uint16(questBytes[1])
binaryRepresentation := fmt.Sprintf("%016b", combinedValue)
var activeStates []quest.Status
for i, char := range binaryRepresentation {
if char == '1' {
if 15-i >= 0 && i < 16 {
activeStates = append(activeStates, quest.Status(15-i))
}
}
}
return activeStates
}*/