wpList, LoadingScreen, GetSelectedCharacterName
Credits to gogigogi1
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@@ -89,7 +89,7 @@ func (gd *GameReader) openMenus() data.OpenMenus {
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return data.OpenMenus{
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Inventory: buffer[0x01] != 0,
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LoadingScreen: buffer[0x16C] != 0,
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LoadingScreen: buffer[0x168] != 0,
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NPCInteract: buffer[0x08] != 0,
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NPCShop: buffer[0x0B] != 0,
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Stash: buffer[0x18] != 0,
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@@ -175,6 +175,7 @@ func (gd *GameReader) getStatsList(statListPtr uintptr) stat.Stats {
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value = int(math.Max(float64(2/statValue), 1))
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case stat.RegenStaminaPerLevel:
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value = int(statValue) * 10
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case stat.LevelRequirePercent:
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value = int(statValue) * -1
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case stat.AttackRatingPerLevel:
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@@ -200,7 +201,7 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x222D0A0, 0)
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x222D0A8, 0)
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}
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func (gd *GameReader) LegacyGraphics() bool {
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