update offset
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@@ -26,61 +26,61 @@ type Offset struct {
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func calculateOffsets(_ *Process) Offset {
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// UnitTable
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unitTableOffset := uintptr(0x1EA73D0)
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unitTableOffset := uintptr(0x1EB9430)
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// UI
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uiOffsetPtr := uintptr(0x1EB70CA)
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uiOffsetPtr := uintptr(0x1EC912A)
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// Hover
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hoverOffset := uintptr(0x1DFB080)
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hoverOffset := uintptr(0x1E0D0A0)
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// Expansion
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expOffset := uintptr(0x1DFA4E8)
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expOffset := uintptr(0x1E0C508)
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// Party members offset
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rosterOffset := uintptr(0x1EBD6E8)
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rosterOffset := uintptr(0x1ECF748)
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// PanelManagerContainer
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panelManagerContainerOffset := uintptr(0x1E11E40)
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panelManagerContainerOffset := uintptr(0x1E23E60)
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// WidgetStates
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WidgetStatesOffset := uintptr(0x1EDF700)
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WidgetStatesOffset := uintptr(0x1EF1760)
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// Waypoints
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WaypointTableOffset := uintptr(0x1D59440)
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WaypointTableOffset := uintptr(0x1D6B458)
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// FPS
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fpsOffset := uintptr(0x1D59414)
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fpsOffset := uintptr(0x1D6B42C)
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// KeyBindings
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keyBindingsOffset := uintptr(0x19D25B4)
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keyBindingsOffset := uintptr(0x19E45F4)
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// KeyBindings Skills
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keyBindingsSkillsOffset := uintptr(0x1DFB190)
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keyBindingsSkillsOffset := uintptr(0x1E0D1B0)
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// QuestInfo
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questInfoOffset := uintptr(0x1EC3D58)
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// QuestInfo: s_questInfo resolved from live D2R AOB scan.
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questInfoOffset := uintptr(0x1ED5DB8)
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// Terror Zones
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tzOffset := uintptr(0x25B1B80)
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tzOffset := uintptr(0x25B5578)
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// Ping
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pingOffset := uintptr(0x1DFA4E8)
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pingOffset := uintptr(0x1E0C508)
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// LegacyGraphics
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legacyGfxOffset := uintptr(0x1EC3FC6)
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legacyGfxOffset := uintptr(0x1ED6026)
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// CharData
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charDataOffset := uintptr(0x1DFE7A0)
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charDataOffset := uintptr(0x1E10658)
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// Selected Char Name
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selectedCharNameOffset := uintptr(0x1D50215)
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selectedCharNameOffset := uintptr(0x1D62215)
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// Last Game Name
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lastGameNameOffset := uintptr(0x25FA4E0)
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lastGameNameOffset := uintptr(0x260C4B0)
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// Last Game Password
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lastGamePasswordOffset := uintptr(0x25FA538)
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lastGamePasswordOffset := uintptr(0x260C508)
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return Offset{
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UnitTable: unitTableOffset,
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