update offset

This commit is contained in:
vietdungdev
2026-05-22 19:24:21 +07:00
parent b6fbaa7acf
commit 28da1b9a35
7 changed files with 239 additions and 31 deletions

View File

@@ -26,61 +26,61 @@ type Offset struct {
func calculateOffsets(_ *Process) Offset {
// UnitTable
unitTableOffset := uintptr(0x1EA73D0)
unitTableOffset := uintptr(0x1EB9430)
// UI
uiOffsetPtr := uintptr(0x1EB70CA)
uiOffsetPtr := uintptr(0x1EC912A)
// Hover
hoverOffset := uintptr(0x1DFB080)
hoverOffset := uintptr(0x1E0D0A0)
// Expansion
expOffset := uintptr(0x1DFA4E8)
expOffset := uintptr(0x1E0C508)
// Party members offset
rosterOffset := uintptr(0x1EBD6E8)
rosterOffset := uintptr(0x1ECF748)
// PanelManagerContainer
panelManagerContainerOffset := uintptr(0x1E11E40)
panelManagerContainerOffset := uintptr(0x1E23E60)
// WidgetStates
WidgetStatesOffset := uintptr(0x1EDF700)
WidgetStatesOffset := uintptr(0x1EF1760)
// Waypoints
WaypointTableOffset := uintptr(0x1D59440)
WaypointTableOffset := uintptr(0x1D6B458)
// FPS
fpsOffset := uintptr(0x1D59414)
fpsOffset := uintptr(0x1D6B42C)
// KeyBindings
keyBindingsOffset := uintptr(0x19D25B4)
keyBindingsOffset := uintptr(0x19E45F4)
// KeyBindings Skills
keyBindingsSkillsOffset := uintptr(0x1DFB190)
keyBindingsSkillsOffset := uintptr(0x1E0D1B0)
// QuestInfo
questInfoOffset := uintptr(0x1EC3D58)
// QuestInfo: s_questInfo resolved from live D2R AOB scan.
questInfoOffset := uintptr(0x1ED5DB8)
// Terror Zones
tzOffset := uintptr(0x25B1B80)
tzOffset := uintptr(0x25B5578)
// Ping
pingOffset := uintptr(0x1DFA4E8)
pingOffset := uintptr(0x1E0C508)
// LegacyGraphics
legacyGfxOffset := uintptr(0x1EC3FC6)
legacyGfxOffset := uintptr(0x1ED6026)
// CharData
charDataOffset := uintptr(0x1DFE7A0)
charDataOffset := uintptr(0x1E10658)
// Selected Char Name
selectedCharNameOffset := uintptr(0x1D50215)
selectedCharNameOffset := uintptr(0x1D62215)
// Last Game Name
lastGameNameOffset := uintptr(0x25FA4E0)
lastGameNameOffset := uintptr(0x260C4B0)
// Last Game Password
lastGamePasswordOffset := uintptr(0x25FA538)
lastGamePasswordOffset := uintptr(0x260C508)
return Offset{
UnitTable: unitTableOffset,