update offset
This commit is contained in:
@@ -47,7 +47,7 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
|
||||
|
||||
statsListExPtr := uintptr(gd.Process.ReadUInt(playerUnit+0x88, Uint64))
|
||||
baseStats := gd.getStatsList(statsListExPtr + 0x30)
|
||||
stats := gd.getStatsList(statsListExPtr + 0xA8)
|
||||
stats := gd.getStatsList(statsListExPtr + 0xE8)
|
||||
states := gd.GetStates(statsListExPtr)
|
||||
playerMode := mode.PlayerMode(gd.Process.ReadUInt(playerUnit+0x0c, Uint32))
|
||||
|
||||
@@ -184,9 +184,9 @@ func (gd *GameReader) getSkills(skillListPtr uintptr) map[skill.ID]skill.Points
|
||||
for skillPtr != 0 {
|
||||
skillTxtPtr := uintptr(gd.Process.ReadUInt(skillPtr, Uint64))
|
||||
skillTxt := uintptr(gd.Process.ReadUInt(skillTxtPtr, Uint16))
|
||||
lvl := gd.Process.ReadUInt(skillPtr+0x40, Uint16)
|
||||
lvl := gd.Process.ReadUInt(skillPtr+0x38, Uint16)
|
||||
qty := gd.Process.ReadUInt(skillPtr+0x48, Uint16)
|
||||
charges := gd.Process.ReadUInt(skillPtr+0x50, Uint16)
|
||||
charges := gd.Process.ReadUInt(skillPtr+0x4C, Uint16)
|
||||
|
||||
shouldSetSkill := true
|
||||
existingSkill, exists := skills[skill.ID(skillTxt)]
|
||||
@@ -214,7 +214,7 @@ func (gd *GameReader) GetStates(statsListExPtr uintptr) state.States {
|
||||
var states state.States
|
||||
for i := 0; i < 8; i++ {
|
||||
offset := i * 4
|
||||
stateByte := gd.Process.ReadUInt(statsListExPtr+0xAF0+uintptr(offset), Uint32)
|
||||
stateByte := gd.Process.ReadUInt(statsListExPtr+0xB30+uintptr(offset), Uint32)
|
||||
|
||||
offset = (32 * i) - 1
|
||||
states = append(states, calculateStates(stateByte, uint(offset))...)
|
||||
|
||||
Reference in New Issue
Block a user