Added Entrance/Stairs unittype5 table lvlwrap.txt (#64)
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@@ -57,6 +57,7 @@ func (gd *GameReader) GetData() data.Data {
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PlayerUnit: pu,
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Inventory: gd.Inventory(rawPlayerUnits, hover),
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Objects: gd.Objects(pu.Position, hover),
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Entrances: gd.Entrances(pu.Position, hover),
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OpenMenus: gd.openMenus(),
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Widgets: gd.UpdateWidgets(),
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Roster: roster,
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