Npc/Monsters Mode and Portals destination + optimization (#49)
* Added States for monsters and corpses
Now can properly identify if a corpse is interactable with a skill ( barbarian, necromancer)
Also getting states about monsters : Exemple Soul Killer with Conviction aura: State 28 // conviction
Also can tell if monster has a state after you used a skill on it Exemple: State 56 Terror ( After using Barbarian skill Howl to fear )
Another Exemple using Grief on Mephistos he now have states : 2 poison
52 Preventheal
will be very useful for further development.
* Added modes to player
Now accessible in koolo using : s.data.PlayerUnit.Mode
Those are Modes for player:
const Death: 0;
const StandingOutsideTown: 1;
const Walking: 2;
const Running: 3;
const GettingHit: 4;
const StandingInTown: 5;
const WalkingInTown: 6;
const Attacking1: 7;
const Attacking2: 8;
const Blocking: 9;
const CastingSkill: 10;
const ThrowingItem: 11;
const Kicking: 12;
const UsingSkill1: 13;
const UsingSkill2: 14;
const UsingSkill3: 15;
const UsingSkill4: 16;
const Dead: 17;
const SkillActionSequence: 18;
const KnockedBack: 19;
* update Added alias(const) for player modes
can be used like this s.data.PlayerUnit.Mode == mode.StandingInTown
* added modes to object
0 = Object idle
1 = Object operating
2 = Object opened
3 = Object special 1 ?? to be determined what it does exactly
4 = Object special 2 ?? to be determined what it does exactly
5 = Object special 3 ?? to be determined what it does exactly
6 = Object special 4 ?? to be determined what it does exactly
7 = Object special 5 ?? to be determined what it does exactly
* update object mode strings
* Update object_mode.go
* Update object_mode.go
* update object modes again. accurate now
* Added IsSealBoss() for Chaos Run
* Npc/Monster Modes and Portals destination
also IsEscapingType() Monster cannot be attacked when airborne or hide in water (NpcMode 8)
* Npc/Monster Modes and Portals destination
also IsEscapingType() Monster cannot be attacked when airborne or hide in water (NpcMode 8)
* Optimized monsters.go and object.go
also catapults have been added to ignore list
* Tz Frigid Higland ingores added
This commit is contained in:
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pkg/data/mode/npc_mode.go
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pkg/data/mode/npc_mode.go
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package mode
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type NpcMode uint32
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const (
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NpcDeath NpcMode = iota
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NpcStandingStill
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NpcWalking
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NpcGettingHit
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NpcAttacking1
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NpcAttacking2
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NpcBlocking
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NpcCastingSpell
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NpcUsingSkill1
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NpcUsingSkill2
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NpcUsingSkill3
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NpcUsingSkill4
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NpcDead
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NpcKnockedBack
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NpcActionSequence
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NpcRunning
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)
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