Add QuitMenu detection
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@@ -71,6 +71,7 @@ func (gd *GameReader) openMenus() data.OpenMenus {
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MapShown: isMapShown != 0,
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SkillTree: buffer[0x04] != 0,
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Character: buffer[0x02] != 0,
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QuitMenu: buffer[0x09] != 0,
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}
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}
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