revert memory update time

This commit is contained in:
vietdungdev
2026-05-23 19:45:00 +07:00
parent 17ced44504
commit 38a4862893

View File

@@ -76,7 +76,7 @@ func (gd *GameReader) GetData() data.Data {
// Conditionally update monsters // Conditionally update monsters
monsters := gd.cachedMonsters monsters := gd.cachedMonsters
if now.Sub(gd.monstersLastUpdate) > 100*time.Millisecond { if now.Sub(gd.monstersLastUpdate) > 200*time.Millisecond {
monsters = gd.Monsters(pu.Position, hover) monsters = gd.Monsters(pu.Position, hover)
gd.cachedMonsters = monsters gd.cachedMonsters = monsters
gd.monstersLastUpdate = now gd.monstersLastUpdate = now
@@ -97,7 +97,7 @@ func (gd *GameReader) GetData() data.Data {
// Conditionally update objects // Conditionally update objects
objects := gd.cachedObjects objects := gd.cachedObjects
if now.Sub(gd.objectsLastUpdate) > 100*time.Millisecond { if now.Sub(gd.objectsLastUpdate) > 200*time.Millisecond {
objects = gd.Objects(pu.Position, hover) objects = gd.Objects(pu.Position, hover)
gd.cachedObjects = objects gd.cachedObjects = objects
gd.objectsLastUpdate = now gd.objectsLastUpdate = now