Chat Open menu + additions to IsMenuOpen() (#71)
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@@ -110,6 +110,7 @@ func (gd *GameReader) openMenus() data.OpenMenus {
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BeltRows: buffer[0x1A] != 0,
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QuestLog: buffer[0xE] != 0,
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PortraitsShown: buffer[0x1D] != 0,
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ChatOpen: buffer[0x05] != 0,
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}
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}
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