From 4476d67c02aed7fbe99b784293886aafa2311241 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?H=C3=A9ctor=20Gim=C3=A9nez?= Date: Fri, 19 May 2023 23:26:46 +0900 Subject: [PATCH] fix loading address? --- pkg/memory/game_reader.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pkg/memory/game_reader.go b/pkg/memory/game_reader.go index 5bebfd6..9394fb8 100644 --- a/pkg/memory/game_reader.go +++ b/pkg/memory/game_reader.go @@ -57,13 +57,13 @@ func (gd *GameReader) InGame() bool { func (gd *GameReader) openMenus() data.OpenMenus { uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA - buffer := gd.Process.ReadBytesFromMemory(uiBase, 0x169) + buffer := gd.Process.ReadBytesFromMemory(uiBase, 0x16D) isMapShown := gd.Process.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.UI, Uint8) return data.OpenMenus{ Inventory: buffer[0x01] != 0, - LoadingScreen: buffer[0x168] != 0, + LoadingScreen: buffer[0x16C] != 0, NPCInteract: buffer[0x08] != 0, NPCShop: buffer[0x0B] != 0, Stash: buffer[0x18] != 0,