update nip rule

This commit is contained in:
vietdungdev
2026-05-22 19:45:01 +07:00
parent 28da1b9a35
commit 450fccb5e9
2 changed files with 411 additions and 13 deletions

View File

@@ -118,6 +118,24 @@ func (r Rules) EvaluateTiers(it data.Item, tierRulesIndexes []int) (Rule, Rule)
var fixedPropsList = map[string]int{"type": 0, "quality": 0, "class": 0, "name": 0, "flag": 0, "color": 0, "prefix": 0, "suffix": 0}
// flagBit* are the bits Evaluate sets on the runtime `flag` value AND the
// rewriter (replaceStringPropertiesInStage1) recognises. flagAllBits is the
// disjunction of every supported flag bit: the rewriter enumerates all subsets
// of flagAllBits when expanding bit tests for the `==`/`!=` operators (expr-lang
// has no bitwise operators). To add a new flag bit, update Evaluate to set it,
// add a case in the rewriter's name->bit switch, AND fold it into flagAllBits
// so the enumeration sees it.
const (
flagBitEthereal = 0x400000
flagBitRuneword = 0x4000000
flagAllBits = flagBitEthereal | flagBitRuneword
)
var (
maxClassSkillsLayer = maxAliasLayer(stat.AddClassSkills)
maxSkillTabLayer = maxAliasLayer(stat.AddSkillTab)
)
func NewRule(rawRule string, filename string, lineNumber int) (Rule, error) {
rule := sanitizeLine(rawRule)
@@ -252,14 +270,19 @@ func (r Rule) Evaluate(it data.Item) (RuleResult, error) {
case "name":
stage1Props["name"] = it.ID
case "flag":
// 0x400000 (eth) | 0x4000000 (runeword) kolbot style
// 0x400000 (eth) | 0x4000000 (runeword) kolbot style. Bit values are
// shared with the rewriter (replaceStringPropertiesInStage1) via the
// package-level flagBit* constants so the rewriter's enumeration of
// possible flag-states stays in lock-step with the values written
// here — adding a third bit requires editing both this writer AND
// the rewriter, but the constants make the dependency discoverable.
currentFlag := 0
if it.Ethereal {
currentFlag |= 0x400000
currentFlag |= flagBitEthereal
}
if it.IsRuneword {
currentFlag |= 0x4000000
currentFlag |= flagBitRuneword
}
stage1Props["flag"] = currentFlag
@@ -489,16 +512,47 @@ func replaceStringPropertiesInStage1(stage1 string) (string, error) {
case "name":
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", item.GetIDByName(prop[4])))
case "flag":
val := 0
switch strings.ToLower(prop[4]) {
// [flag] is a bitmask at runtime (ethereal | runeword), so equality must be
// a bit test, not a scalar compare. Previously "[flag] == ethereal" rewrote
// to "flag == 0x400000", which evaluated FALSE on an ethereal runeword (whose
// flag is 0x4400000 == eth|rw). expr-lang has no bitwise operators, so we
// enumerate the two states the chosen bit can produce. flagAllBits below
// MUST stay in sync with the writer in Evaluate — every bit Evaluate can
// set must appear here, otherwise the negation form may miss valid items.
name := strings.ToLower(prop[4])
var bit int
switch name {
case "runeword":
val = 0x4000000
bit = flagBitRuneword
case "ethereal":
val = 0x400000
bit = flagBitEthereal
default:
val = 1
bit = 1
}
switch {
case bit == 1:
// Unknown flag name — preserve legacy behaviour (replace value with 1).
replaceWith = strings.ReplaceAll(prop[0], prop[4], "1")
case prop[3] == "==":
switch bit {
case flagBitRuneword:
replaceWith = fmt.Sprintf("(flag == %d || flag == %d)", flagBitRuneword, flagBitRuneword|flagBitEthereal)
case flagBitEthereal:
replaceWith = fmt.Sprintf("(flag == %d || flag == %d)", flagBitEthereal, flagBitRuneword|flagBitEthereal)
}
case prop[3] == "!=":
switch bit {
case flagBitRuneword:
replaceWith = fmt.Sprintf("(flag == 0 || flag == %d)", flagBitEthereal)
case flagBitEthereal:
replaceWith = fmt.Sprintf("(flag == 0 || flag == %d)", flagBitRuneword)
}
default:
// Comparison operators other than ==/!= are nonsensical for a bitmask
// but kept as scalar compares so exotic legacy rules don't suddenly fail.
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", bit))
}
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", val))
case "prefix", "suffix":
// Handle prefix/suffix IDs
replaceWith = strings.ReplaceAll(prop[0], prop[4], prop[4])
@@ -541,9 +595,8 @@ func (r Rule) ValidateStats() error {
func evaluateClassSkillsSum(it data.Item) int {
// Check all class skills stats
totalClassSkills := 0
maxLayer := 6 // in aliases.go the max layer for class skills is 6 (itemaddassassinskills)
for layer := 0; layer <= maxLayer; layer++ {
for layer := 0; layer <= maxClassSkillsLayer; layer++ {
if itemStat, found := it.FindStat(stat.AddClassSkills, layer); found && itemStat.Value > 0 {
totalClassSkills += itemStat.Value
}
@@ -554,9 +607,8 @@ func evaluateClassSkillsSum(it data.Item) int {
func evaluateSkillTabSum(it data.Item) int {
// Check all skill tab stats
totalSkillTabs := 0
maxLayer := 50 // in aliases.go the max layer for skill tabs is 50 (itemaddmartialartsskilltab)
for layer := 0; layer <= maxLayer; layer++ {
for layer := 0; layer <= maxSkillTabLayer; layer++ {
if itemStat, found := it.FindStat(stat.AddSkillTab, layer); found && itemStat.Value > 0 {
totalSkillTabs += itemStat.Value
}
@@ -565,6 +617,23 @@ func evaluateSkillTabSum(it data.Item) int {
return totalSkillTabs
}
func maxAliasLayer(statID stat.ID) int {
maxLayer := 0
for _, statData := range statAliases {
if len(statData) == 0 || stat.ID(statData[0]) != statID {
continue
}
layer := 0
if len(statData) > 1 {
layer = statData[1]
}
if layer > maxLayer {
maxLayer = layer
}
}
return maxLayer
}
// MaxQuantity returns the maximum quantity of items that character can have, 0 means no limit
func (r Rule) MaxQuantity() int {
return r.maxQuantity