remove unecessary code due to bad game update
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@@ -106,17 +106,6 @@ func run() error {
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import "strings"
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const (
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ExpCharItemIDThreshold = 508
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ExpCharItemIDOffset = 15
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)
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var ExpChar uint16
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func SetExpChar(expChar uint16) {
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ExpChar = expChar
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}
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const (
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ScrollOfTownPortal = "ScrollOfTownPortal"
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ScrollOfIdentify = "ScrollOfIdentify"
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@@ -126,22 +115,12 @@ const (
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)
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func GetNameByEnum(itemNumber uint) Name {
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idx := int(itemNumber)
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if ExpChar >= 3 && idx >= ExpCharItemIDThreshold {
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idx += ExpCharItemIDOffset
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}
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if idx < 0 || idx >= len(Names) {
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return Name("")
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}
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return Name(Names[idx])
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return Name(Names[itemNumber])
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}
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func GetIDByName(itemName string) int {
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for i, name := range Names {
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if strings.EqualFold(name, itemName) {
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if ExpChar >= 3 && i >= ExpCharItemIDThreshold+ExpCharItemIDOffset {
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return i - ExpCharItemIDOffset
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}
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return i
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}
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}
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@@ -151,7 +130,6 @@ func GetIDByName(itemName string) int {
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type Name string
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var Names = []string{
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`)
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for _, n := range names {
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