remove unecessary code due to bad game update

This commit is contained in:
guiyomu-dev
2026-02-14 23:59:20 +01:00
parent eb0948dbea
commit 50eb39853c
7 changed files with 11 additions and 68 deletions

View File

@@ -20,7 +20,6 @@ type GameReader struct {
monstersLastUpdate time.Time
inventoryLastUpdate time.Time
objectsLastUpdate time.Time
ExpChar uint16
cachedMonsters data.Monsters
cachedInventory data.Inventory

View File

@@ -131,7 +131,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
itm := &data.Item{
ID: int(txtFileNo),
UnitID: data.UnitID(unitID),
Name: item.GetNameByEnumWithExpChar(gd.ExpChar, txtFileNo),
Name: item.GetNameByEnum(txtFileNo),
Quality: item.Quality(itemQuality),
Position: data.Position{
X: int(itemX),

View File

@@ -39,7 +39,6 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
expCharPtr := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+gd.offset.Expansion, Uint64))
expChar := gd.Process.ReadUInt(expCharPtr+0x5C, Uint16)
gd.ExpChar = uint16(expChar)
isMainPlayer := gd.Process.ReadUInt(inventoryAddr+0x30, Uint16)
if expChar >= uint(game.CharLoD) {
isMainPlayer = gd.Process.ReadUInt(inventoryAddr+0x70, Uint16)