remove unecessary code due to bad game update
This commit is contained in:
@@ -39,7 +39,6 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
|
||||
|
||||
expCharPtr := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+gd.offset.Expansion, Uint64))
|
||||
expChar := gd.Process.ReadUInt(expCharPtr+0x5C, Uint16)
|
||||
gd.ExpChar = uint16(expChar)
|
||||
isMainPlayer := gd.Process.ReadUInt(inventoryAddr+0x30, Uint16)
|
||||
if expChar >= uint(game.CharLoD) {
|
||||
isMainPlayer = gd.Process.ReadUInt(inventoryAddr+0x70, Uint16)
|
||||
|
||||
Reference in New Issue
Block a user