remove unecessary code due to bad game update

This commit is contained in:
guiyomu-dev
2026-02-14 23:59:20 +01:00
parent eb0948dbea
commit 50eb39853c
7 changed files with 11 additions and 68 deletions

View File

@@ -250,11 +250,7 @@ func (r Rule) Evaluate(it data.Item) (RuleResult, error) {
case "class":
stage1Props["class"] = int(it.Desc().Tier())
case "name":
if descID, ok := item.DescIDByName(string(it.Name)); ok {
stage1Props["name"] = descID
} else {
stage1Props["name"] = it.ID
}
stage1Props["name"] = it.ID
case "flag":
// 0x400000 (eth) | 0x4000000 (runeword) kolbot style
currentFlag := 0
@@ -491,8 +487,7 @@ func replaceStringPropertiesInStage1(stage1 string) (string, error) {
case "class":
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", classAliases[prop[4]]))
case "name":
descID, _ := item.DescIDByName(prop[4])
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", descID))
replaceWith = strings.ReplaceAll(prop[0], prop[4], fmt.Sprintf("%d", item.GetIDByName(prop[4])))
case "flag":
val := 0
switch strings.ToLower(prop[4]) {