Merge remote-tracking branch 'origin/main' into pr/CarlPoppa1/9
This commit is contained in:
@@ -2,5 +2,4 @@ package memory
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const (
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tzOffline = 0x29B3208
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tzOnline = 0x29B3188
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)
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@@ -109,6 +109,7 @@ func (gd *GameReader) GetData() data.Data {
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LastGameName: gd.LastGameName(),
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LastGamePassword: gd.LastGamePass(),
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FPS: gd.FPS(),
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Ping: gd.Ping(),
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},
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Monsters: monsters,
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Corpses: gd.Corpses(pu.Position, hover),
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@@ -312,7 +313,7 @@ func (gd *GameReader) GetSelectedCharacterName() string {
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}
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func (gd *GameReader) LegacyGraphics() bool {
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return gd.ReadUInt(gd.Process.moduleBaseAddressPtr+0x22D845F, Uint8) != 0
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return gd.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.LegacyGraphics, Uint8) != 0
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}
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func (gd *GameReader) IsOnline() bool {
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@@ -428,17 +429,23 @@ func (gd *GameReader) IsDismissableModalPresent() (bool, string) {
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}
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func (gd *GameReader) LastGameName() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2587FB8, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x256E668, 0)
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}
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func (gd *GameReader) LastGamePass() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2588018, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x256E6C8, 0)
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}
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func (gd *GameReader) FPS() int {
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return int(gd.ReadUInt(gd.moduleBaseAddressPtr+gd.offset.FPS, Uint32))
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}
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func (gd *GameReader) Ping() int {
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ptrToStructPtr := gd.moduleBaseAddressPtr + gd.offset.Ping
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structPtrAddr := gd.ReadUInt(ptrToStructPtr, Uint64)
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return int(gd.ReadUInt(uintptr(structPtrAddr+36), Uint32))
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}
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func (gd *GameReader) HasMerc() bool {
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return gd.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.UI+0x8, Uint8) != 0
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}
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@@ -8,7 +8,7 @@ import (
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)
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func (gd *GameReader) GetKeyBindings() data.KeyBindings {
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blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x1DE5C24, 0x500)
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blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+gd.offset.KeyBindingsOffset, 0x500)
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blobSkills := gd.ReadBytesFromMemory(gd.offset.KeyBindingsSkillsOffset, 0x500)
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skillsKB := [16]data.SkillBinding{}
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@@ -18,6 +18,10 @@ type Offset struct {
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KeyBindingsOffset uintptr
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KeyBindingsSkillsOffset uintptr
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QuestInfo uintptr
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TZ uintptr
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Quests uintptr
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Ping uintptr
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LegacyGraphics uintptr
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}
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func calculateOffsets(process *Process) Offset {
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@@ -75,14 +79,16 @@ func calculateOffsets(process *Process) Offset {
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fpsOffset := pattern - process.moduleBaseAddressPtr + 6 + fpsOffsetPtr
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// Keybindings
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pattern = process.FindPattern(memory, "\x00\xA8\x00\x00\x00\x00\x7F\x00\x00\x05\x00\x00\x00\x00\x00\x00\x00\x0F\x00\x00\x00\x00\x00\x00\x80\x4C\x6F\x00\x00\x79\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x52", "xx????x?xx????xxxxxxxxxxxxx??x?xxxxxxxxxxx")
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keyBindingsOffset := pattern + 0x65
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pattern = process.FindPattern(memory, "\x48\x8D\x05\xAF\xEE", "xxxxx")
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bytes = process.ReadBytesFromMemory(pattern+3, 4)
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relativeOffset := int32(binary.LittleEndian.Uint32(bytes))
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keyBindingsOffset := pattern - process.moduleBaseAddressPtr + 7 + uintptr(relativeOffset)
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// KeyBindings Skills
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pattern = process.FindPattern(memory, "\x0F\x10\x04\x24\x48\x6B\xC8\x1C\x48\x8D\x05", "xxxxxxxxxxx")
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var keyBindingsSkillsOffset uintptr
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bytes = process.ReadBytesFromMemory(pattern+11, 4)
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relativeOffset := int32(binary.LittleEndian.Uint32(bytes))
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relativeOffset = int32(binary.LittleEndian.Uint32(bytes))
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keyBindingsSkillsOffset = uintptr(int64(pattern) + 15 + int64(relativeOffset))
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// QuestInfo
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@@ -90,6 +96,28 @@ func calculateOffsets(process *Process) Offset {
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questInfoOffsetPtr := uintptr(process.ReadUInt(pattern+3, Uint32))
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questInfoOffset := pattern - process.moduleBaseAddressPtr + 7 + questInfoOffsetPtr
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// Terror Zones
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pattern = process.FindPattern(memory, "\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x15\xCC\xCC\xCC\xCC\x48\x89\x15", "xxx????xxx????xxx????xxx????xxx????xxx")
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tzPtr := process.ReadUInt(pattern+3, Uint32)
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tzOffset := pattern - process.moduleBaseAddressPtr + 7 + uintptr(tzPtr)
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// Quest Bytes Data
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pattern = process.FindPattern(memory, "\x42\xc6\x84\x28\x00\x00\x00\x00\x00\x49\xff\xc5\x49\x83\xfd\x29", "xxxx?????xxxxxxx")
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bytes = process.ReadBytesFromMemory(pattern+4, 4)
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questOffset := uintptr(binary.LittleEndian.Uint32(bytes))
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questDataOffset := questOffset + 1
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// Ping
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pattern = process.FindPattern(memory, "\x48\x8B\x0D\xCC\xCC\xCC\xCC\x49\x2B\xC7", "xxx????xxx")
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bytes = process.ReadBytesFromMemory(pattern+3, 4)
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relativeOffset = int32(binary.LittleEndian.Uint32(bytes))
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pingOffset := pattern - process.moduleBaseAddressPtr + 7 + uintptr(relativeOffset)
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// LegacyGraphics
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pattern = process.FindPattern(memory, "\x80\x3D\x00\x00\x00\x00\x00\x48\x8D\x54\x24\x30", "xx?????xxxxx")
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legacyGfxPtr := uintptr(process.ReadUInt(pattern+2, Uint32))
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legacyGfxOffset := pattern - process.moduleBaseAddressPtr + 7 + legacyGfxPtr
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return Offset{
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GameData: gameDataOffset,
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UnitTable: unitTableOffset,
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@@ -104,5 +132,9 @@ func calculateOffsets(process *Process) Offset {
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KeyBindingsOffset: keyBindingsOffset,
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KeyBindingsSkillsOffset: keyBindingsSkillsOffset,
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QuestInfo: questInfoOffset,
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TZ: tzOffset,
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Quests: questDataOffset,
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Ping: pingOffset,
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LegacyGraphics: legacyGfxOffset,
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}
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}
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@@ -133,10 +133,20 @@ func (gd *GameReader) getSkills(skillListPtr uintptr) map[skill.ID]skill.Points
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quantity := gd.Process.ReadUInt(skillPtr+0x40, Uint16)
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charges := gd.Process.ReadUInt(skillPtr+0x48, Uint16)
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skills[skill.ID(skillTxt)] = skill.Points{
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Level: lvl,
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Quantity: quantity,
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Charges: charges,
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shouldSetSkill := true
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existingSkill, exists := skills[skill.ID(skillTxt)]
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if exists {
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if existingSkill.Charges == 0 && charges > 0 {
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shouldSetSkill = false
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}
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}
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if shouldSetSkill {
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skills[skill.ID(skillTxt)] = skill.Points{
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Level: lvl,
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Quantity: quantity,
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Charges: charges,
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}
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}
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skillPtr = uintptr(gd.Process.ReadUInt(skillPtr+0x08, Uint64))
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@@ -5,10 +5,12 @@ import (
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)
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func (gd *GameReader) TerrorZones() (areas []area.ID) {
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tz := gd.moduleBaseAddressPtr + tzOnline
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structPtr := gd.moduleBaseAddressPtr + gd.offset.TZ
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zonesPtr := uintptr(gd.ReadUInt(structPtr, Uint64))
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actualActiveZoneCount := int(gd.ReadUInt(structPtr+0x8, Uint8))
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for i := 0; i < 8; i++ {
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tzArea := gd.ReadUInt(tz+uintptr(i*Uint32), Uint32)
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for i := 0; i < actualActiveZoneCount; i++ {
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tzArea := gd.ReadUInt(zonesPtr+uintptr(i*Uint32), Uint32)
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if tzArea != 0 {
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areas = append(areas, area.ID(tzArea))
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}
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