Fix broken negative stats, update some stat description (#79)
* Fix broken negative stats, update some stat description * ### * #2 * curses is necro, frw on armor is velocity percent ( unused) * Update rules to accept negative value fix a bug with unique grand charm tz [name] == grandcharm && [quality] == unique # ([fireresist] + [coldresist] + [lightresist]) >= -75 Single stat rules like [coldresist] >= -75 require the stat to exist expressions like ([fireresist] + [coldresist] + [lightresist]) >= -75 treat missing stats as 0 Unidentified items with any stat requirements need identification first * LevelReq + identifiedName added for all Crafted items * Fix issue with rule.go * Update stat throw damage and basename: GrandCharm -- Grand Charm * Adjusting rule for ItemLevelReq = 0 * update rule again
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@@ -47,7 +47,7 @@ const (
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Gold
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StashGold
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EnhancedDefense
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EnhancedDamageMax
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EnhancedDamageMin
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EnhancedDamage
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AttackRating
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ChanceToBlock
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@@ -411,7 +411,7 @@ var StringStats = []string{
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"gold",
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"stashgold",
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"enhanceddefense",
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"enhanceddamagemax",
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"enhanceddamagemin",
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"enhanceddamage",
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"attackrating",
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"chancetoblock",
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@@ -779,11 +779,11 @@ var StatStringMap = map[int]map[int]string{
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13: {0: "Experience: #"},
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14: {0: "Gold: #"},
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15: {0: "Gold in Bank: #"},
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16: {0: "+#% Enhanced Defense"}, // enhanceddefense
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17: {0: "+#% Enhanced Maximum Damage (Based on Character Level)"}, // itemmaxdamagepercent
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18: {0: "+#% Enhanced Damage"}, // enhanceddamage
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19: {0: "+# to Attack Rating"}, // tohit
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20: {0: "#% Increased Chance of Blocking"}, // toblock
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16: {0: "+#% Enhanced Defense"}, // enhanceddefense
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17: {0: "+#% Enhanced Damage (Max)"}, // enhanceddamagemax
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18: {0: "+#% Enhanced Damage (Min)"}, // enhanceddamagemin
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19: {0: "+# to Attack Rating"}, // tohit
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20: {0: "#% Increased Chance of Blocking"}, // toblock
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21: {
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0: "#-# Damage", // mindamage
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1: "+# to Minimum Damage", // plusmindamage
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@@ -839,13 +839,13 @@ var StatStringMap = map[int]map[int]string{
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64: {0: "stamdrainmindam ????"},
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65: {0: "stamdrainmaxdam ????"},
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66: {0: "stunlength ????"},
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67: {0: "+#% Faster Run/Walk"},
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67: {0: "#% Velocity"},
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68: {0: "#"}, // attackrate
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69: {0: "otheranimrate ????"},
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70: {0: "Quantity: #"},
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71: {0: "Value: #"},
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72: {0: "Durability: # of #"}, // durability
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73: {0: "#"}, // maxdurability
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73: {0: "# Max Durability"}, // maxdurability
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74: {0: "Replenish Life +#"}, // hpregen
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75: {0: "Increase Maximum Durability #%"}, //itemmaxdurabilitypercent
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76: {0: "Increase Maximum Life #%"}, //itemmaxmanapercent
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@@ -1178,8 +1178,8 @@ var StatStringMap = map[int]map[int]string{
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156: {0: "Piercing Attack"}, // itempierce
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157: {0: "Fires Magic Arrows"}, // itemmagicarrow
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158: {0: "Fires Explosive Arrows or Bolts"}, // itemexplosivearrow
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159: {0: "itemthrowmindamage ????"},
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160: {0: "itemthrowmaxdamage ????"},
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159: {0: "# To Minimum Damage"},
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160: {0: "+# Maximum Damage"},
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161: {0: "itemskillhandofathena ????"},
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162: {0: "itemskillstaminapercent ????"},
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163: {0: "itemskillpassivestaminapercent ????"},
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@@ -1214,7 +1214,7 @@ var StatStringMap = map[int]map[int]string{
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8: "+# to Fire Skills (Sorceress only)", // fireskilltab
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9: "+# to Lightning Skills (Sorceress only)", // lightningskilltab
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10: "+# to Cold Skills (Sorceress only)", // coldskilltab
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16: "+# to Curses Skills (Sorceress only)", // cursesskilltab
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16: "+# to Curses Skills (Necromancer only)", // cursesskilltab
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17: "+# to Poison and Bone Skills (Necromancer only)", // poisonandboneskilltab
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18: "+# to Summoning Skills (Necromancer only)", // necromancersummoningskilltab
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24: "+# to Paladin Combat Skills (Paladin only)", // palicombatskilltab
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@@ -1237,8 +1237,9 @@ var StatStringMap = map[int]map[int]string{
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193: {0: "Monster Magic Immunity is Sundered"}, // itempiercemagicimmunity
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194: {0: "Socketed (#)"},
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195: {
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1: "#% Chance to cast level # [Skill] on attack", //itemskillonattack
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2: "itemskillonattacklevel ????",
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1: "#% Chance to cast level # [Skill] on attack", //itemskillonattack
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2: "itemskillonattacklevel ????",
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3395: "#% Chance to cast level 3 Chain Lightning on attack",
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},
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196: {
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1: "#% Chance to cast level # [Skill] when you Kill an Enemy", //itemskillonkill
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@@ -1259,15 +1260,18 @@ var StatStringMap = map[int]map[int]string{
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},
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200: {0: "unused200 ????"},
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201: {
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1: "#% Chance to cast level # [Skill] when struck", //itemskillongethit
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2: "itemskillongethitlevel ????",
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1: "#% Chance to cast level # [Skill] when struck", //itemskillongethit
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2: "itemskillongethitlevel ????",
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5903: "#% Chance to cast level 15 Poison Nova when struck",
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7751: "#% Chance to cast level 7 Fist of Heavens when struck",
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},
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202: {0: "unused202 ????"},
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203: {0: "unused203 ????"},
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204: {
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1: "itemchargedskill ????",
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2: "itemchargedskilllevel ????",
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3461: "Teleport (charged)",
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1: "itemchargedskill ????",
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2: "itemchargedskilllevel ????",
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3461: "Teleport (charged)",
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17795: "Venom level 3 (charged)",
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},
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205: {0: "unused204 ????"},
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206: {0: "unused205 ????"},
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