Fix broken negative stats, update some stat description (#79)
* Fix broken negative stats, update some stat description * ### * #2 * curses is necro, frw on armor is velocity percent ( unused) * Update rules to accept negative value fix a bug with unique grand charm tz [name] == grandcharm && [quality] == unique # ([fireresist] + [coldresist] + [lightresist]) >= -75 Single stat rules like [coldresist] >= -75 require the stat to exist expressions like ([fireresist] + [coldresist] + [lightresist]) >= -75 treat missing stats as 0 Unidentified items with any stat requirements need identification first * LevelReq + identifiedName added for all Crafted items * Fix issue with rule.go * Update stat throw damage and basename: GrandCharm -- Grand Charm * Adjusting rule for ItemLevelReq = 0 * update rule again
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@@ -20,6 +20,13 @@ type Process struct {
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moduleBaseSize uint32
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}
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const (
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Int8 = 1 // signed 8-bit integer
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Int16 = 2 // signed 16-bit integer
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Int32 = 4 // signed 32-bit integer
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Int64 = 8 // signed 64-bit integer
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)
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func NewProcess() (Process, error) {
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module, err := getGameModule()
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if err != nil {
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@@ -144,6 +151,22 @@ func bytesToUint(bytes []byte, size IntType) uint {
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return 0
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}
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func ReadIntFromBuffer(bytes []byte, offset uint, size IntType) int {
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return bytesToInt(bytes[offset:offset+uint(size)], size)
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}
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func bytesToInt(bytes []byte, size IntType) int {
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switch size {
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case Int8:
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return int(int8(bytes[0]))
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case Int16:
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return int(int16(binary.LittleEndian.Uint16(bytes)))
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case Int32:
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return int(int32(binary.LittleEndian.Uint32(bytes)))
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case Int64:
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return int(int64(binary.LittleEndian.Uint64(bytes)))
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}
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return 0
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}
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func (p Process) ReadStringFromMemory(address uintptr, size uint) string {
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if size == 0 {
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