From 63d1206fc49d8eb6bc691fadcd6c18ab85e68bb1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?H=C3=A9ctor=20Gim=C3=A9nez?= Date: Mon, 15 May 2023 22:54:02 +0900 Subject: [PATCH] Fixed skill level? --- pkg/memory/player.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pkg/memory/player.go b/pkg/memory/player.go index 42ebcf4..a26ed6d 100644 --- a/pkg/memory/player.go +++ b/pkg/memory/player.go @@ -149,7 +149,7 @@ func (gd *GameReader) getSkills(skillsPtr uintptr) map[skill.Skill]int { for skillPtr != 0 { skillTxtPtr := uintptr(gd.Process.ReadUInt(skillPtr, Uint64)) skillTxt := uintptr(gd.Process.ReadUInt(skillTxtPtr, Uint16)) - skillLvl := gd.Process.ReadUInt(skillTxtPtr+0x34, Uint16) + skillLvl := gd.Process.ReadUInt(skillPtr+0x38, Uint16) skills[skill.Skill(skillTxt)] = int(skillLvl)