From 73276c57aa5b08e0c16d06b9adb70182e1b6e493 Mon Sep 17 00:00:00 2001 From: guiyomu-dev <22749537+guiyomu-dev@users.noreply.github.com> Date: Mon, 27 Oct 2025 20:24:40 +0100 Subject: [PATCH] Rename Dead flag to HasEverDied in GetCharacterFlags function --- pkg/memory/game_reader.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/pkg/memory/game_reader.go b/pkg/memory/game_reader.go index d920b8d..fe35888 100644 --- a/pkg/memory/game_reader.go +++ b/pkg/memory/game_reader.go @@ -549,10 +549,10 @@ func (gd *GameReader) GetCharacterFlags(characterName string) (CharacterFlags, e fieldValue := uint16(gd.Process.ReadUInt(charStructPtr+charFlagsOffset, Uint16)) flags := CharacterFlags{ - Hardcore: (fieldValue & flagHardcore) != 0, - Dead: (fieldValue & flagDead) != 0, - Expansion: (fieldValue & flagExpansion) != 0, - Ladder: (fieldValue & flagLadder) != 0, + Hardcore: (fieldValue & flagHardcore) != 0, + HasEverDied: (fieldValue & flagDead) != 0, + Expansion: (fieldValue & flagExpansion) != 0, + Ladder: (fieldValue & flagLadder) != 0, } return flags, nil