New quest offset and structure
Credits to gogigogi1
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@@ -32,11 +32,12 @@ func (gd *GameReader) GetData() data.Data {
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hover := gd.hoveredData()
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// Quests
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q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22E2978, Uint64))
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q2 := uintptr(gd.Process.ReadUInt(q1, Uint64))
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gameQuestsBytes := gd.Process.ReadBytesFromMemory(q2, 85)
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// q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22E2978, Uint64))
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// q2 := uintptr(gd.Process.ReadUInt(q1, Uint64))
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// q2 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22F1E79, Uint64))
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gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x22F1E79, 85)
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gameQuestsBytes = gameQuestsBytes[3:]
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// gameQuestsBytes = gameQuestsBytes[3:]
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corpseUnit := rawPlayerUnits.GetCorpse()
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d := data.Data{
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