Added more OpenMenus (#58)
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@@ -282,12 +282,18 @@ type OpenMenus struct {
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Stash bool
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Stash bool
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Waypoint bool
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Waypoint bool
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MapShown bool
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MapShown bool
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NewSkills bool
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SkillTree bool
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SkillTree bool
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Character bool
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Character bool
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QuitMenu bool
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QuitMenu bool
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Cube bool
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Cube bool
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SkillSelect bool
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SkillSelect bool
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Anvil bool
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Anvil bool
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MercInventory bool
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IniScroll bool
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BeltRows bool
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QuestScreen bool
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QuestLogs bool
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}
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}
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func (om OpenMenus) IsMenuOpen() bool {
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func (om OpenMenus) IsMenuOpen() bool {
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@@ -97,11 +97,17 @@ func (gd *GameReader) openMenus() data.OpenMenus {
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Waypoint: buffer[0x13] != 0,
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Waypoint: buffer[0x13] != 0,
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MapShown: isMapShown != 0,
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MapShown: isMapShown != 0,
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SkillTree: buffer[0x04] != 0,
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SkillTree: buffer[0x04] != 0,
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NewSkills: buffer[0x07] != 0,
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Character: buffer[0x02] != 0,
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Character: buffer[0x02] != 0,
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QuitMenu: buffer[0x09] != 0,
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QuitMenu: buffer[0x09] != 0,
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Cube: buffer[0x19] != 0,
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Cube: buffer[0x19] != 0,
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SkillSelect: buffer[0x03] != 0,
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SkillSelect: buffer[0x03] != 0,
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Anvil: buffer[0x0D] != 0,
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Anvil: buffer[0x0D] != 0,
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MercInventory: buffer[0x24] != 0,
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IniScroll: buffer[0x10] != 0,
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BeltRows: buffer[0x1F] != 0,
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QuestScreen: buffer[0x0F] != 0,
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QuestLog: buffer[0x11] != 0,
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}
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}
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}
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}
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