add more doors
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@@ -51,6 +51,7 @@ func (o Object) IsDoor() bool {
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switch o.Name {
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switch o.Name {
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case object.DoorCathedralLeft,
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case object.DoorCathedralLeft,
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object.DoorCathedralRight,
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object.DoorCathedralRight,
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object.DoorCathedralDouble,
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object.DoorCourtyardLeft,
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object.DoorCourtyardLeft,
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object.DoorCourtyardRight,
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object.DoorCourtyardRight,
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object.DoorGateLeft,
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object.DoorGateLeft,
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@@ -73,6 +74,7 @@ func (o Object) IsDoor() bool {
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object.WoodenGrateDoorRight,
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object.WoodenGrateDoorRight,
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object.AndarielDoor,
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object.AndarielDoor,
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object.PenBreakableDoor,
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object.PenBreakableDoor,
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object.ArreatSummitDoorToWorldstone,
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object.SecretDoor1:
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object.SecretDoor1:
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return true
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return true
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}
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}
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