adjustment
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@@ -26,61 +26,61 @@ type Offset struct {
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func calculateOffsets(_ *Process) Offset {
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// UnitTable
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unitTableOffset := uintptr(0x1D95AF0)
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unitTableOffset := uintptr(0x1E9B350)
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// UI
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uiOffsetPtr := uintptr(0x1DA57DA)
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uiOffsetPtr := uintptr(0x1EAB042)
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// Hover
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hoverOffset := uintptr(0x1CE8400)
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hoverOffset := uintptr(0x1DEF000)
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// Expansion
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expOffset := uintptr(0x1CE78D0)
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expOffset := uintptr(0x1DEE468)
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// Party members offset
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rosterOffset := uintptr(0x1DABD60)
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rosterOffset := uintptr(0x1EB1660)
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// PanelManagerContainer
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panelManagerContainerOffset := uintptr(0x1D00968)
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panelManagerContainerOffset := uintptr(0x1E05DC0)
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// WidgetStates
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WidgetStatesOffset := uintptr(0x1DCDD40)
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WidgetStatesOffset := uintptr(0x1ED3678)
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// Waypoints
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WaypointTableOffset := uintptr(0x1C468B0)
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WaypointTableOffset := uintptr(0x1D4D3C0)
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// FPS
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fpsOffset := uintptr(0x1C46894)
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fpsOffset := uintptr(0x1D4D394)
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// KeyBindings
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keyBindingsOffset := uintptr(0x18C2894)
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keyBindingsOffset := uintptr(0x19C65B4)
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// KeyBindings Skills
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keyBindingsSkillsOffset := uintptr(0x1CE8510)
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keyBindingsSkillsOffset := uintptr(0x1DEF110)
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// QuestInfo
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questInfoOffset := uintptr(0x1DB23D8)
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questInfoOffset := uintptr(0x1EB7CD8)
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// Terror Zones
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tzOffset := uintptr(0x248D430)
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tzOffset := uintptr(0x25A5AB0)
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// Ping
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pingOffset := uintptr(0x1CE78D0)
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pingOffset := uintptr(0x1DEE468)
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// LegacyGraphics
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legacyGfxOffset := uintptr(0x1DB263E)
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legacyGfxOffset := uintptr(0x1EB7E7E)
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// CharData
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charDataOffset := uintptr(0x1CED5E8)
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charDataOffset := uintptr(0x1DF25F8)
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// Selected Char Name
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selectedCharNameOffset := uintptr(0x1C3D694)
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selectedCharNameOffset := uintptr(0x1D44195)
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// Last Game Name
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lastGameNameOffset := uintptr(0x24D5A90)
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lastGameNameOffset := uintptr(0x25EE370)
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// Last Game Password
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lastGamePasswordOffset := uintptr(0x24D5AE8)
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lastGamePasswordOffset := uintptr(0x25EE3C8)
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return Offset{
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UnitTable: unitTableOffset,
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