adjustment
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@@ -38,8 +38,9 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
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expCharPtr := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+gd.offset.Expansion, Uint64))
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expChar := gd.Process.ReadUInt(expCharPtr+0x5C, Uint16)
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gd.ExpChar = uint16(expChar)
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isMainPlayer := gd.Process.ReadUInt(inventoryAddr+0x30, Uint16)
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if expChar > 0 {
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if expChar >= 2 {
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isMainPlayer = gd.Process.ReadUInt(inventoryAddr+0x70, Uint16)
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}
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isCorpse := gd.Process.ReadUInt(playerUnit+0x1AE, Uint8)
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