adjustment

This commit is contained in:
guiyomu-dev
2026-02-13 12:34:48 +01:00
parent 52f9079ba1
commit 828db2029f
12 changed files with 226 additions and 97 deletions

View File

@@ -2,7 +2,9 @@ package main
import (
"bufio"
"bytes"
"fmt"
"go/format"
"os"
"regexp"
"strings"
@@ -10,15 +12,22 @@ import (
)
func main() {
if err := run(); err != nil {
panic(err)
}
}
func run() error {
// Read items.go
f, err := os.Open("pkg/data/item/items.go")
if err != nil {
panic(err)
return err
}
defer f.Close()
nameRe := regexp.MustCompile(`Name:\s*"([^"]*)"`)
var names []string
seenNames := make(map[string]string)
scanner := bufio.NewScanner(f)
for scanner.Scan() {
@@ -27,37 +36,43 @@ func main() {
if m == nil {
continue
}
raw := strings.TrimSpace(m[1])
// Remove apostrophes
raw = strings.ReplaceAll(raw, "'", "")
// Split by whitespace, capitalize each word, join
words := strings.Fields(raw)
var camel strings.Builder
for _, w := range words {
if len(w) == 0 {
continue
raw := m[1]
canonical := canonicalizeName(raw)
if canonical == "" {
return fmt.Errorf("unable to generate canonical name for item %q", raw)
}
runes := []rune(w)
runes[0] = unicode.ToUpper(runes[0])
camel.WriteString(string(runes))
if existingRaw, exists := seenNames[canonical]; exists && existingRaw != raw {
return fmt.Errorf("duplicate generated item name %q from %q and %q", canonical, existingRaw, raw)
}
names = append(names, camel.String())
if _, exists := seenNames[canonical]; !exists {
seenNames[canonical] = raw
}
names = append(names, canonical)
}
if err := scanner.Err(); err != nil {
return err
}
fmt.Printf("Extracted %d names from items.go\n", len(names))
// Write name.go
out, err := os.Create("pkg/data/item/name.go")
if err != nil {
panic(err)
}
defer out.Close()
w := bufio.NewWriter(out)
w.WriteString(`package item
var b bytes.Buffer
b.WriteString(`package item
import "strings"
const (
ExpCharItemIDThreshold = 508
ExpCharItemIDOffset = 15
)
var ExpChar uint16
func SetExpChar(expChar uint16) {
ExpChar = expChar
}
const (
ScrollOfTownPortal = "ScrollOfTownPortal"
ScrollOfIdentify = "ScrollOfIdentify"
@@ -67,15 +82,22 @@ const (
)
func GetNameByEnum(itemNumber uint) Name {
if int(itemNumber) >= len(Names) {
idx := int(itemNumber)
if ExpChar >= 3 && idx >= ExpCharItemIDThreshold {
idx += ExpCharItemIDOffset
}
if idx < 0 || idx >= len(Names) {
return Name("")
}
return Name(Names[itemNumber])
return Name(Names[idx])
}
func GetIDByName(itemName string) int {
for i, name := range Names {
if strings.EqualFold(name, itemName) {
if ExpChar >= 3 && i >= ExpCharItemIDThreshold+ExpCharItemIDOffset {
return i - ExpCharItemIDOffset
}
return i
}
}
@@ -88,10 +110,42 @@ type Name string
var Names = []string{
`)
for _, n := range names {
fmt.Fprintf(w, "\t\"%s\",\n", n)
fmt.Fprintf(&b, "\t\"%s\",\n", n)
}
b.WriteString("}\n")
formatted, err := format.Source(b.Bytes())
if err != nil {
return fmt.Errorf("formatting generated name.go: %w", err)
}
if err := os.WriteFile("pkg/data/item/name.go", formatted, 0644); err != nil {
return err
}
w.WriteString("}\n")
w.Flush()
fmt.Println("Generated name.go successfully")
return nil
}
func canonicalizeName(raw string) string {
raw = strings.TrimSpace(raw)
raw = strings.ReplaceAll(raw, "'", "")
var canonical strings.Builder
capitalizeNext := true
for _, r := range raw {
if unicode.IsLetter(r) || unicode.IsDigit(r) {
if capitalizeNext && unicode.IsLetter(r) {
r = unicode.ToUpper(r)
}
canonical.WriteRune(r)
capitalizeNext = false
continue
}
capitalizeNext = true
}
return canonical.String()
}

View File

@@ -32,7 +32,7 @@ package skill
var Desc = map[SkillDesc]Description{
{{- range $key, $value := . }}
{{- if and (contains (index $value "str name") "kill") (extractInt (index $value "str name")) }}
{{- if index $value "str name" }}
{{- if ne (index $value "skilldesc") "townportal" }}
"{{ $value.skilldesc }}": {Page: {{ $value.SkillPage }}, Row: {{ $value.SkillRow }}, Column: {{ $value.SkillColumn }}, ListRow: {{ $value.ListRow }}, IconCel: {{ $value.IconCel }}},
{{- end }}
@@ -242,7 +242,7 @@ type UniqueName string
const (
None UniqueName = ""
{{- range $key, $value := . }}
{{- if and (ne $value.index "") (ne $value.enabled "0") (ne (index $value "lvl req") "") }}
{{- if and (ne $value.index "") (ne $value.spawnable "0") (ne (index $value "lvl req") "") }}
{{- if eq $value.index "Rainbow Facet" }}
{{- if contains $value.prop4 "death-skill" }}
RainbowFacet{{ replace $value.par4 " " "" }}Death UniqueName = "Rainbow Facet ({{ $value.par4 }} Death)"
@@ -266,7 +266,7 @@ type UniqueItemInfo struct {
var UniqueItems = map[UniqueName]UniqueItemInfo{
{{- range $key, $value := . }}
{{- if and (ne $value.index "") (ne $value.enabled "0") (ne (index $value "lvl req") "") }}
{{- if and (ne $value.index "") (ne $value.spawnable "0") (ne (index $value "lvl req") "") }}
{{- if eq $value.index "Rainbow Facet" }}
{{- if contains $value.prop4 "death-skill" }}
RainbowFacet{{ replace $value.par4 " " "" }}Death: {Name: "Rainbow Facet", Code: "{{ $value.code }}", LevelReq: {{ index $value "lvl req" }}, Rarity: {{ $value.rarity }}, ID: {{ index $value "*ID" }}},

View File

@@ -2,6 +2,17 @@ package item
import "strings"
const (
ExpCharItemIDThreshold = 508
ExpCharItemIDOffset = 15
)
var ExpChar uint16
func SetExpChar(expChar uint16) {
ExpChar = expChar
}
const (
ScrollOfTownPortal = "ScrollOfTownPortal"
ScrollOfIdentify = "ScrollOfIdentify"
@@ -11,15 +22,22 @@ const (
)
func GetNameByEnum(itemNumber uint) Name {
if int(itemNumber) >= len(Names) {
idx := int(itemNumber)
if ExpChar >= 3 && idx >= ExpCharItemIDThreshold {
idx += ExpCharItemIDOffset
}
if idx < 0 || idx >= len(Names) {
return Name("")
}
return Name(Names[itemNumber])
return Name(Names[idx])
}
func GetIDByName(itemName string) int {
for i, name := range Names {
if strings.EqualFold(name, itemName) {
if ExpChar >= 3 && i >= ExpCharItemIDThreshold+ExpCharItemIDOffset {
return i - ExpCharItemIDOffset
}
return i
}
}
@@ -63,7 +81,7 @@ var Names = []string{
"BroadSword",
"LongSword",
"WarSword",
"Two-HandedSword",
"TwoHandedSword",
"Claymore",
"GiantSword",
"BastardSword",
@@ -184,7 +202,7 @@ var Names = []string{
"Bill",
"BattleScythe",
"Partizan",
"Bec-de-Corbin",
"BecDeCorbin",
"GrimScythe",
"JoStaff",
"Quarterstaff",
@@ -202,7 +220,7 @@ var Names = []string{
"Arbalest",
"SiegeCrossbow",
"Ballista",
"Chu-Ko-Nu",
"ChuKoNu",
"KhalimsFlail",
"KhalimsWill",
"Katar",
@@ -232,7 +250,7 @@ var Names = []string{
"WarSpike",
"BerserkerAxe",
"FeralAxe",
"Silver-edgedAxe",
"SilverEdgedAxe",
"Decapitator",
"ChampionAxe",
"GloriousAxe",

View File

@@ -35,7 +35,6 @@ const (
BloodCrescent UniqueName = "Blood Crescent"
KrintizsSkewer UniqueName = "Krintizs Skewer"
Gleamscythe UniqueName = "Gleamscythe"
AzurewrathCrystalSword UniqueName = "Azurewrath"
GriswoldsEdge UniqueName = "Griswolds Edge"
Hellplague UniqueName = "Hellplague"
CulwensPoint UniqueName = "Culwens Point"
@@ -267,7 +266,6 @@ const (
Doombringer UniqueName = "Doombringer"
TheGrandfather UniqueName = "The Grandfather"
Wizardspike UniqueName = "Wizardspike"
ConstrictingRing UniqueName = "Constricting Ring"
Stormspire UniqueName = "Stormspire"
Eaglehorn UniqueName = "Eaglehorn"
Windforce UniqueName = "Windforce"
@@ -469,7 +467,6 @@ var UniqueItems = map[UniqueName]UniqueItemInfo{
BloodCrescent: {Name: "Blood Crescent", Code: "scm", LevelReq: 7, Rarity: 1, ID: 26},
KrintizsSkewer: {Name: "Krintizs Skewer", Code: "sbr", LevelReq: 10, Rarity: 1, ID: 27},
Gleamscythe: {Name: "Gleamscythe", Code: "flc", LevelReq: 13, Rarity: 1, ID: 28},
// AzurewrathCrystalSword (ID: 29, Code: "crs") omitted: duplicate name with Phase Blade Azurewrath (ID: 301)
GriswoldsEdge: {Name: "Griswolds Edge", Code: "bsd", LevelReq: 17, Rarity: 1, ID: 30},
Hellplague: {Name: "Hellplague", Code: "lsd", LevelReq: 22, Rarity: 1, ID: 31},
CulwensPoint: {Name: "Culwens Point", Code: "wsd", LevelReq: 29, Rarity: 1, ID: 32},
@@ -701,7 +698,6 @@ var UniqueItems = map[UniqueName]UniqueItemInfo{
Doombringer: {Name: "Doombringer", Code: "7b7", LevelReq: 69, Rarity: 1, ID: 260},
TheGrandfather: {Name: "The Grandfather", Code: "7gd", LevelReq: 81, Rarity: 1, ID: 261},
Wizardspike: {Name: "Wizardspike", Code: "7dg", LevelReq: 61, Rarity: 1, ID: 262},
ConstrictingRing: {Name: "Constricting Ring", Code: "rin", LevelReq: 95, Rarity: 1, ID: 263},
Stormspire: {Name: "Stormspire", Code: "7wc", LevelReq: 70, Rarity: 1, ID: 264},
Eaglehorn: {Name: "Eaglehorn", Code: "6l7", LevelReq: 69, Rarity: 1, ID: 265},
Windforce: {Name: "Windforce", Code: "6lw", LevelReq: 73, Rarity: 1, ID: 266},

View File

@@ -120,7 +120,11 @@ type Drop struct {
}
func (i Item) Desc() item.Description {
return item.Desc[i.ID]
id := i.ID
if item.ExpChar >= 3 && id >= item.ExpCharItemIDThreshold {
id += item.ExpCharItemIDOffset
}
return item.Desc[id]
}
func (i Item) Type() item.Type {

View File

@@ -3,7 +3,9 @@
package skill
var Desc = map[SkillDesc]Description{
"abyss": {Page: 3, Row: 6, Column: 3, ListRow: 3, IconCel: 58},
"amplify damage": {Page: 1, Row: 1, Column: 2, ListRow: 1, IconCel: 0},
"apocalypse": {Page: 3, Row: 6, Column: 1, ListRow: 3, IconCel: 56},
"arctic blast": {Page: 3, Row: 2, Column: 3, ListRow: 3, IconCel: 36},
"armageddon": {Page: 3, Row: 6, Column: 1, ListRow: 3, IconCel: 50},
"attack": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
@@ -15,15 +17,19 @@ var Desc = map[SkillDesc]Description{
"battle cry": {Page: 3, Row: 4, Column: 1, ListRow: 3, IconCel: 40},
"battle orders": {Page: 3, Row: 5, Column: 2, ListRow: 3, IconCel: 46},
"berserk": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 52},
"bind demon": {Page: 1, Row: 6, Column: 3, ListRow: 1, IconCel: 18},
"blade fury": {Page: 1, Row: 4, Column: 3, ListRow: 1, IconCel: 10},
"blade mastery": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 2},
"blade sentinel": {Page: 1, Row: 2, Column: 3, ListRow: 1, IconCel: 4},
"blade shield": {Page: 1, Row: 6, Column: 3, ListRow: 1, IconCel: 18},
"blade warp": {Page: 2, Row: 4, Column: 1, ListRow: 2, IconCel: 34},
"blades of ice": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 52},
"blaze": {Page: 1, Row: 3, Column: 1, ListRow: 1, IconCel: 20},
"blessed aim": {Page: 2, Row: 3, Column: 1, ListRow: 2, IconCel: 24},
"blessed hammer": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 32},
"blizzard": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 46},
"blood boil": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 14},
"blood oath": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 4},
"bloodgolem": {Page: 3, Row: 4, Column: 2, ListRow: 3, IconCel: 38},
"bone armor": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 4},
"bone prison": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 44},
@@ -42,6 +48,7 @@ var Desc = map[SkillDesc]Description{
"claws of thunder": {Page: 3, Row: 4, Column: 1, ListRow: 3, IconCel: 58},
"clay golem": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 18},
"cleansing": {Page: 3, Row: 3, Column: 1, ListRow: 3, IconCel: 38},
"cleave": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 36},
"cloak of shadows": {Page: 2, Row: 3, Column: 3, ListRow: 2, IconCel: 24},
"cobra strike": {Page: 3, Row: 3, Column: 2, ListRow: 3, IconCel: 50},
"cold arrow": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 10},
@@ -49,15 +56,20 @@ var Desc = map[SkillDesc]Description{
"concentrate": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 36},
"concentration": {Page: 2, Row: 4, Column: 1, ListRow: 2, IconCel: 34},
"confuse": {Page: 1, Row: 4, Column: 1, ListRow: 1, IconCel: 30},
"consume": {Page: 1, Row: 6, Column: 1, ListRow: 1, IconCel: 16},
"conversion": {Page: 1, Row: 5, Column: 1, ListRow: 1, IconCel: 30},
"conviction": {Page: 2, Row: 6, Column: 3, ListRow: 2, IconCel: 56},
"corpse explosion": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 16},
"critical strike": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 6},
"cubeloot": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"cycle of life": {Page: 1, Row: 3, Column: 3, ListRow: 1, IconCel: 8},
"cyclone armor": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 40},
"death mark": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 6},
"death sentry": {Page: 1, Row: 6, Column: 1, ListRow: 1, IconCel: 16},
"decrepify": {Page: 1, Row: 5, Column: 3, ListRow: 1, IconCel: 42},
"defiance": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 16},
"delerium change": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"demonic mastery": {Page: 1, Row: 1, Column: 1, ListRow: 1, IconCel: 0},
"dim vision": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 10},
"dodge": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 14},
"dopplezon": {Page: 2, Row: 5, Column: 1, ListRow: 2, IconCel: 44},
@@ -67,8 +79,13 @@ var Desc = map[SkillDesc]Description{
"dragon flight": {Page: 3, Row: 5, Column: 3, ListRow: 3, IconCel: 54},
"dragon tail": {Page: 3, Row: 4, Column: 3, ListRow: 3, IconCel: 48},
"dragon talon": {Page: 3, Row: 1, Column: 3, ListRow: 3, IconCel: 42},
"echoing strike": {Page: 2, Row: 3, Column: 1, ListRow: 2, IconCel: 30},
"eldritchblast": {Page: 2, Row: 5, Column: 2, ListRow: 2, IconCel: 28},
"emotewheel": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"enchant": {Page: 1, Row: 4, Column: 3, ListRow: 1, IconCel: 32},
"energy shield": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 44},
"engorge": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 12},
"enhanced entropy": {Page: 3, Row: 5, Column: 3, ListRow: 3, IconCel: 54},
"eruption": {Page: 3, Row: 3, Column: 1, ListRow: 3, IconCel: 38},
"evade": {Page: 2, Row: 5, Column: 2, ListRow: 2, IconCel: 46},
"exploding arrow": {Page: 1, Row: 3, Column: 3, ListRow: 1, IconCel: 20},
@@ -89,6 +106,7 @@ var Desc = map[SkillDesc]Description{
"firestorm": {Page: 3, Row: 1, Column: 1, ListRow: 3, IconCel: 32},
"fist of the heavens": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 50},
"fists of fire": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 44},
"flame wave": {Page: 3, Row: 4, Column: 1, ListRow: 3, IconCel: 50},
"freezing arrow": {Page: 1, Row: 6, Column: 1, ListRow: 1, IconCel: 50},
"frenzy": {Page: 1, Row: 5, Column: 3, ListRow: 1, IconCel: 42},
"frost nova": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 16},
@@ -100,6 +118,9 @@ var Desc = map[SkillDesc]Description{
"grim ward": {Page: 3, Row: 5, Column: 3, ListRow: 3, IconCel: 48},
"guided arrow": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 32},
"heart of wolverine": {Page: 1, Row: 4, Column: 1, ListRow: 1, IconCel: 10},
"hex bane": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 24},
"hex purge": {Page: 2, Row: 3, Column: 3, ListRow: 2, IconCel: 32},
"hex siphon": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 26},
"holy bolt": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 10},
"holy fire": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 12},
"holy freeze": {Page: 2, Row: 4, Column: 2, ListRow: 2, IconCel: 36},
@@ -119,6 +140,7 @@ var Desc = map[SkillDesc]Description{
"inferno": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 10},
"inferno sentry": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 14},
"inner sight": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 4},
"interact": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"iron maiden": {Page: 1, Row: 3, Column: 2, ListRow: 1, IconCel: 20},
"iron skin": {Page: 2, Row: 4, Column: 3, ListRow: 2, IconCel: 38},
"irongolem": {Page: 3, Row: 5, Column: 2, ListRow: 3, IconCel: 48},
@@ -128,6 +150,7 @@ var Desc = map[SkillDesc]Description{
"leap attack": {Page: 1, Row: 4, Column: 1, ListRow: 1, IconCel: 34},
"left hand swing": {Page: 0, Row: 0, Column: 0, ListRow: -1, IconCel: 10},
"left hand throw": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 12},
"levitate": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 20},
"life tap": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 32},
"lightning": {Page: 2, Row: 3, Column: 2, ListRow: 2, IconCel: 26},
"lightning bolt": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 28},
@@ -135,14 +158,21 @@ var Desc = map[SkillDesc]Description{
"lightning mastery": {Page: 2, Row: 6, Column: 2, ListRow: 2, IconCel: 54},
"lightning sentry": {Page: 1, Row: 5, Column: 1, ListRow: 1, IconCel: 12},
"lightning strike": {Page: 3, Row: 6, Column: 2, ListRow: 3, IconCel: 56},
"loot": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"lower resist": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 50},
"mace mastery": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 6},
"magic arrow": {Page: 1, Row: 1, Column: 2, ListRow: 1, IconCel: 0},
"map": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"mark of the bear": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"mark of the wolf": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"maul": {Page: 2, Row: 3, Column: 3, ListRow: 2, IconCel: 56},
"meditation": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 48},
"meteor": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 40},
"miasma bolt": {Page: 3, Row: 1, Column: 3, ListRow: 3, IconCel: 46},
"miasma chains": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 52},
"might": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 4},
"mind blast": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 34},
"mirrored blades": {Page: 2, Row: 6, Column: 2, ListRow: 2, IconCel: 38},
"molten boulder": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 34},
"multiple shot": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 12},
"natural resistance": {Page: 2, Row: 6, Column: 3, ListRow: 2, IconCel: 54},
@@ -161,6 +191,7 @@ var Desc = map[SkillDesc]Description{
"power strike": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 16},
"prayer": {Page: 3, Row: 1, Column: 1, ListRow: 3, IconCel: 6},
"psychic hammer": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 22},
"psychic ward": {Page: 2, Row: 4, Column: 2, ListRow: 2, IconCel: 22},
"quickness": {Page: 2, Row: 2, Column: 1, ListRow: 2, IconCel: 36},
"rabies": {Page: 2, Row: 4, Column: 1, ListRow: 2, IconCel: 24},
"raise skeletal mage": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 28},
@@ -171,7 +202,9 @@ var Desc = map[SkillDesc]Description{
"resist fire": {Page: 3, Row: 1, Column: 3, ListRow: 3, IconCel: 8},
"resist lightning": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 28},
"revive": {Page: 3, Row: 6, Column: 3, ListRow: 3, IconCel: 58},
"ring of fire": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 42},
"royal strike": {Page: 3, Row: 6, Column: 2, ListRow: 3, IconCel: 56},
"runtoggle": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"sacrifice": {Page: 1, Row: 1, Column: 1, ListRow: 1, IconCel: 0},
"salvation": {Page: 3, Row: 6, Column: 3, ListRow: 3, IconCel: 58},
"sanctuary": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 46},
@@ -184,6 +217,10 @@ var Desc = map[SkillDesc]Description{
"shock field": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 2},
"shock wave": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 28},
"shout": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 24},
"showitems": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"sigil death": {Page: 3, Row: 5, Column: 2, ListRow: 3, IconCel: 48},
"sigil lethargy": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 40},
"sigil rancor": {Page: 3, Row: 3, Column: 2, ListRow: 3, IconCel: 44},
"skeleton mastery": {Page: 3, Row: 1, Column: 1, ListRow: 3, IconCel: 6},
"slow missiles": {Page: 2, Row: 3, Column: 1, ListRow: 2, IconCel: 22},
"smite": {Page: 1, Row: 1, Column: 3, ListRow: 1, IconCel: 2},
@@ -192,10 +229,14 @@ var Desc = map[SkillDesc]Description{
"static field": {Page: 2, Row: 2, Column: 1, ListRow: 2, IconCel: 12},
"strafe": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 40},
"stun": {Page: 1, Row: 3, Column: 2, ListRow: 1, IconCel: 26},
"summon defiler": {Page: 1, Row: 4, Column: 3, ListRow: 1, IconCel: 10},
"summon fenris": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 12},
"summon goatman": {Page: 1, Row: 1, Column: 3, ListRow: 1, IconCel: 2},
"summon grizzly": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 18},
"summon resist": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 46},
"summon spirit wolf": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 6},
"summon tainted": {Page: 1, Row: 3, Column: 3, ListRow: 1, IconCel: 8},
"swapweapons": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
"taunt": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 22},
"teeth": {Page: 2, Row: 1, Column: 2, ListRow: 2, IconCel: 2},
"telekinesis": {Page: 2, Row: 2, Column: 3, ListRow: 2, IconCel: 14},

View File

@@ -20,6 +20,7 @@ type GameReader struct {
monstersLastUpdate time.Time
inventoryLastUpdate time.Time
objectsLastUpdate time.Time
ExpChar uint16
cachedMonsters data.Monsters
cachedInventory data.Inventory

View File

@@ -14,6 +14,7 @@ import (
)
func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverData) data.Inventory {
item.SetExpChar(gd.ExpChar)
mainPlayer := rawPlayerUnits.GetMainPlayer()
baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + (4 * 1024)
unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8)
@@ -355,7 +356,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
if location == item.LocationSocket {
if itm.Desc().Code == "jew" {
// Base requirement for jewels
itm.LevelReq = item.Desc[itm.ID].RequiredLevel
itm.LevelReq = itm.Desc().RequiredLevel
// For magic/rare jewels, check affixes
if itm.Quality == item.QualityMagic || itm.Quality == item.QualityRare {
@@ -371,7 +372,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
}
} else {
// Normal socketed items (runes,gems) just use base requirement
itm.LevelReq = item.Desc[itm.ID].RequiredLevel
itm.LevelReq = itm.Desc().RequiredLevel
}
itemExtraData := uintptr(gd.Process.ReadUInt(unitDataPtr+0xA0, Uint64))
if itemExtraData != 0 {
@@ -442,7 +443,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
// Build final inventory
inventory.AllItems = make([]data.Item, len(allItems))
for i, itm := range allItems {
baseDesc := item.Desc[itm.ID]
baseDesc := itm.Desc()
maxReq := calculateItemLevelReq(itm, baseDesc)
// Check magic/rare affixes
@@ -452,7 +453,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
// Check socketed items
for _, socketItem := range itm.Sockets {
socketBaseDesc := item.Desc[socketItem.ID]
socketBaseDesc := socketItem.Desc()
socketReq := calculateItemLevelReq(&socketItem, socketBaseDesc)
if socketReq > maxReq {

View File

@@ -12,6 +12,7 @@ func (gd *GameReader) GetKeyBindings() data.KeyBindings {
blobSkills := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+gd.offset.KeyBindingsSkillsOffset, 0x500)
skillsKB := [16]data.SkillBinding{}
// Skills 0-6: slots 14-20
for i := 0; i < 7; i++ {
skillsKB[i] = data.SkillBinding{
SkillID: skill.ID(binary.LittleEndian.Uint32(blobSkills[i*0x1c : i*0x1c+4])),
@@ -21,8 +22,20 @@ func (gd *GameReader) GetKeyBindings() data.KeyBindings {
},
}
}
for i := 0; i < 9; i++ {
// Skills 7-13: slots 26-32
for i := 0; i < 7; i++ {
skillIdx := i + 7
skillsKB[skillIdx] = data.SkillBinding{
SkillID: skill.ID(binary.LittleEndian.Uint32(blobSkills[skillIdx*0x1c : skillIdx*0x1c+4])),
KeyBinding: data.KeyBinding{
Key1: [2]byte{blob[0x208+(i*0x14)], blob[0x209+(i*0x14)]},
Key2: [2]byte{blob[0x212+(i*0x14)], blob[0x213+(i*0x14)]},
},
}
}
// Skills 14-15: slots 45-46
for i := 0; i < 2; i++ {
skillIdx := i + 14
skillsKB[skillIdx] = data.SkillBinding{
SkillID: skill.ID(binary.LittleEndian.Uint32(blobSkills[skillIdx*0x1c : skillIdx*0x1c+4])),
KeyBinding: data.KeyBinding{

View File

@@ -26,61 +26,61 @@ type Offset struct {
func calculateOffsets(_ *Process) Offset {
// UnitTable
unitTableOffset := uintptr(0x1D95AF0)
unitTableOffset := uintptr(0x1E9B350)
// UI
uiOffsetPtr := uintptr(0x1DA57DA)
uiOffsetPtr := uintptr(0x1EAB042)
// Hover
hoverOffset := uintptr(0x1CE8400)
hoverOffset := uintptr(0x1DEF000)
// Expansion
expOffset := uintptr(0x1CE78D0)
expOffset := uintptr(0x1DEE468)
// Party members offset
rosterOffset := uintptr(0x1DABD60)
rosterOffset := uintptr(0x1EB1660)
// PanelManagerContainer
panelManagerContainerOffset := uintptr(0x1D00968)
panelManagerContainerOffset := uintptr(0x1E05DC0)
// WidgetStates
WidgetStatesOffset := uintptr(0x1DCDD40)
WidgetStatesOffset := uintptr(0x1ED3678)
// Waypoints
WaypointTableOffset := uintptr(0x1C468B0)
WaypointTableOffset := uintptr(0x1D4D3C0)
// FPS
fpsOffset := uintptr(0x1C46894)
fpsOffset := uintptr(0x1D4D394)
// KeyBindings
keyBindingsOffset := uintptr(0x18C2894)
keyBindingsOffset := uintptr(0x19C65B4)
// KeyBindings Skills
keyBindingsSkillsOffset := uintptr(0x1CE8510)
keyBindingsSkillsOffset := uintptr(0x1DEF110)
// QuestInfo
questInfoOffset := uintptr(0x1DB23D8)
questInfoOffset := uintptr(0x1EB7CD8)
// Terror Zones
tzOffset := uintptr(0x248D430)
tzOffset := uintptr(0x25A5AB0)
// Ping
pingOffset := uintptr(0x1CE78D0)
pingOffset := uintptr(0x1DEE468)
// LegacyGraphics
legacyGfxOffset := uintptr(0x1DB263E)
legacyGfxOffset := uintptr(0x1EB7E7E)
// CharData
charDataOffset := uintptr(0x1CED5E8)
charDataOffset := uintptr(0x1DF25F8)
// Selected Char Name
selectedCharNameOffset := uintptr(0x1C3D694)
selectedCharNameOffset := uintptr(0x1D44195)
// Last Game Name
lastGameNameOffset := uintptr(0x24D5A90)
lastGameNameOffset := uintptr(0x25EE370)
// Last Game Password
lastGamePasswordOffset := uintptr(0x24D5AE8)
lastGamePasswordOffset := uintptr(0x25EE3C8)
return Offset{
UnitTable: unitTableOffset,

View File

@@ -38,8 +38,9 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
expCharPtr := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+gd.offset.Expansion, Uint64))
expChar := gd.Process.ReadUInt(expCharPtr+0x5C, Uint16)
gd.ExpChar = uint16(expChar)
isMainPlayer := gd.Process.ReadUInt(inventoryAddr+0x30, Uint16)
if expChar > 0 {
if expChar >= 2 {
isMainPlayer = gd.Process.ReadUInt(inventoryAddr+0x70, Uint16)
}
isCorpse := gd.Process.ReadUInt(playerUnit+0x1AE, Uint8)

View File

@@ -36,7 +36,7 @@ func TestRule_Evaluate(t *testing.T) {
},
args: args{
item: data.Item{
ID: 603,
ID: 618,
Name: "SmAlLCharM",
Quality: item.QualityMagic,
Identified: true,