adjustment
This commit is contained in:
@@ -2,7 +2,9 @@ package main
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import (
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"bufio"
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"bytes"
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"fmt"
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"go/format"
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"os"
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"regexp"
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"strings"
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@@ -10,15 +12,22 @@ import (
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)
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func main() {
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if err := run(); err != nil {
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panic(err)
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}
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}
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func run() error {
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// Read items.go
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f, err := os.Open("pkg/data/item/items.go")
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if err != nil {
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panic(err)
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return err
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}
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defer f.Close()
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nameRe := regexp.MustCompile(`Name:\s*"([^"]*)"`)
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var names []string
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seenNames := make(map[string]string)
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scanner := bufio.NewScanner(f)
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for scanner.Scan() {
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@@ -27,37 +36,43 @@ func main() {
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if m == nil {
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continue
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}
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raw := strings.TrimSpace(m[1])
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// Remove apostrophes
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raw = strings.ReplaceAll(raw, "'", "")
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// Split by whitespace, capitalize each word, join
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words := strings.Fields(raw)
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var camel strings.Builder
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for _, w := range words {
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if len(w) == 0 {
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continue
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raw := m[1]
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canonical := canonicalizeName(raw)
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if canonical == "" {
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return fmt.Errorf("unable to generate canonical name for item %q", raw)
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}
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runes := []rune(w)
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runes[0] = unicode.ToUpper(runes[0])
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camel.WriteString(string(runes))
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if existingRaw, exists := seenNames[canonical]; exists && existingRaw != raw {
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return fmt.Errorf("duplicate generated item name %q from %q and %q", canonical, existingRaw, raw)
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}
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names = append(names, camel.String())
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if _, exists := seenNames[canonical]; !exists {
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seenNames[canonical] = raw
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}
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names = append(names, canonical)
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}
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if err := scanner.Err(); err != nil {
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return err
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}
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fmt.Printf("Extracted %d names from items.go\n", len(names))
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// Write name.go
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out, err := os.Create("pkg/data/item/name.go")
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if err != nil {
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panic(err)
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}
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defer out.Close()
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w := bufio.NewWriter(out)
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w.WriteString(`package item
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var b bytes.Buffer
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b.WriteString(`package item
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import "strings"
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const (
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ExpCharItemIDThreshold = 508
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ExpCharItemIDOffset = 15
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)
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var ExpChar uint16
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func SetExpChar(expChar uint16) {
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ExpChar = expChar
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}
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const (
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ScrollOfTownPortal = "ScrollOfTownPortal"
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ScrollOfIdentify = "ScrollOfIdentify"
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@@ -67,15 +82,22 @@ const (
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)
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func GetNameByEnum(itemNumber uint) Name {
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if int(itemNumber) >= len(Names) {
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idx := int(itemNumber)
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if ExpChar >= 3 && idx >= ExpCharItemIDThreshold {
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idx += ExpCharItemIDOffset
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}
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if idx < 0 || idx >= len(Names) {
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return Name("")
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}
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return Name(Names[itemNumber])
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return Name(Names[idx])
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}
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func GetIDByName(itemName string) int {
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for i, name := range Names {
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if strings.EqualFold(name, itemName) {
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if ExpChar >= 3 && i >= ExpCharItemIDThreshold+ExpCharItemIDOffset {
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return i - ExpCharItemIDOffset
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}
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return i
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}
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}
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@@ -88,10 +110,42 @@ type Name string
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var Names = []string{
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`)
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for _, n := range names {
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fmt.Fprintf(w, "\t\"%s\",\n", n)
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fmt.Fprintf(&b, "\t\"%s\",\n", n)
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}
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b.WriteString("}\n")
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formatted, err := format.Source(b.Bytes())
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if err != nil {
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return fmt.Errorf("formatting generated name.go: %w", err)
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}
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if err := os.WriteFile("pkg/data/item/name.go", formatted, 0644); err != nil {
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return err
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}
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w.WriteString("}\n")
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w.Flush()
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fmt.Println("Generated name.go successfully")
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return nil
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}
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func canonicalizeName(raw string) string {
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raw = strings.TrimSpace(raw)
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raw = strings.ReplaceAll(raw, "'", "")
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var canonical strings.Builder
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capitalizeNext := true
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for _, r := range raw {
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if unicode.IsLetter(r) || unicode.IsDigit(r) {
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if capitalizeNext && unicode.IsLetter(r) {
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r = unicode.ToUpper(r)
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}
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canonical.WriteRune(r)
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capitalizeNext = false
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continue
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}
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capitalizeNext = true
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}
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return canonical.String()
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}
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@@ -32,7 +32,7 @@ package skill
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var Desc = map[SkillDesc]Description{
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{{- range $key, $value := . }}
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{{- if and (contains (index $value "str name") "kill") (extractInt (index $value "str name")) }}
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{{- if index $value "str name" }}
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{{- if ne (index $value "skilldesc") "townportal" }}
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"{{ $value.skilldesc }}": {Page: {{ $value.SkillPage }}, Row: {{ $value.SkillRow }}, Column: {{ $value.SkillColumn }}, ListRow: {{ $value.ListRow }}, IconCel: {{ $value.IconCel }}},
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{{- end }}
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@@ -242,7 +242,7 @@ type UniqueName string
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const (
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None UniqueName = ""
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{{- range $key, $value := . }}
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{{- if and (ne $value.index "") (ne $value.enabled "0") (ne (index $value "lvl req") "") }}
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{{- if and (ne $value.index "") (ne $value.spawnable "0") (ne (index $value "lvl req") "") }}
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{{- if eq $value.index "Rainbow Facet" }}
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{{- if contains $value.prop4 "death-skill" }}
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RainbowFacet{{ replace $value.par4 " " "" }}Death UniqueName = "Rainbow Facet ({{ $value.par4 }} Death)"
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@@ -266,7 +266,7 @@ type UniqueItemInfo struct {
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var UniqueItems = map[UniqueName]UniqueItemInfo{
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{{- range $key, $value := . }}
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{{- if and (ne $value.index "") (ne $value.enabled "0") (ne (index $value "lvl req") "") }}
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{{- if and (ne $value.index "") (ne $value.spawnable "0") (ne (index $value "lvl req") "") }}
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{{- if eq $value.index "Rainbow Facet" }}
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{{- if contains $value.prop4 "death-skill" }}
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RainbowFacet{{ replace $value.par4 " " "" }}Death: {Name: "Rainbow Facet", Code: "{{ $value.code }}", LevelReq: {{ index $value "lvl req" }}, Rarity: {{ $value.rarity }}, ID: {{ index $value "*ID" }}},
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@@ -2,6 +2,17 @@ package item
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import "strings"
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const (
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ExpCharItemIDThreshold = 508
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ExpCharItemIDOffset = 15
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)
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var ExpChar uint16
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func SetExpChar(expChar uint16) {
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ExpChar = expChar
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}
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const (
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ScrollOfTownPortal = "ScrollOfTownPortal"
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ScrollOfIdentify = "ScrollOfIdentify"
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@@ -11,15 +22,22 @@ const (
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)
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func GetNameByEnum(itemNumber uint) Name {
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if int(itemNumber) >= len(Names) {
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idx := int(itemNumber)
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if ExpChar >= 3 && idx >= ExpCharItemIDThreshold {
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idx += ExpCharItemIDOffset
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}
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if idx < 0 || idx >= len(Names) {
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return Name("")
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}
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return Name(Names[itemNumber])
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return Name(Names[idx])
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}
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func GetIDByName(itemName string) int {
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for i, name := range Names {
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if strings.EqualFold(name, itemName) {
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if ExpChar >= 3 && i >= ExpCharItemIDThreshold+ExpCharItemIDOffset {
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return i - ExpCharItemIDOffset
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}
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return i
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}
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}
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@@ -63,7 +81,7 @@ var Names = []string{
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"BroadSword",
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"LongSword",
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"WarSword",
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"Two-HandedSword",
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"TwoHandedSword",
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"Claymore",
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"GiantSword",
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"BastardSword",
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@@ -184,7 +202,7 @@ var Names = []string{
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"Bill",
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"BattleScythe",
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"Partizan",
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"Bec-de-Corbin",
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"BecDeCorbin",
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"GrimScythe",
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"JoStaff",
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"Quarterstaff",
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@@ -202,7 +220,7 @@ var Names = []string{
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"Arbalest",
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"SiegeCrossbow",
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"Ballista",
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"Chu-Ko-Nu",
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"ChuKoNu",
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"KhalimsFlail",
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"KhalimsWill",
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"Katar",
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@@ -232,7 +250,7 @@ var Names = []string{
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"WarSpike",
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"BerserkerAxe",
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"FeralAxe",
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"Silver-edgedAxe",
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"SilverEdgedAxe",
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"Decapitator",
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"ChampionAxe",
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"GloriousAxe",
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@@ -35,7 +35,6 @@ const (
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BloodCrescent UniqueName = "Blood Crescent"
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KrintizsSkewer UniqueName = "Krintizs Skewer"
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Gleamscythe UniqueName = "Gleamscythe"
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AzurewrathCrystalSword UniqueName = "Azurewrath"
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GriswoldsEdge UniqueName = "Griswolds Edge"
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Hellplague UniqueName = "Hellplague"
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CulwensPoint UniqueName = "Culwens Point"
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@@ -267,7 +266,6 @@ const (
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Doombringer UniqueName = "Doombringer"
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TheGrandfather UniqueName = "The Grandfather"
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Wizardspike UniqueName = "Wizardspike"
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ConstrictingRing UniqueName = "Constricting Ring"
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Stormspire UniqueName = "Stormspire"
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Eaglehorn UniqueName = "Eaglehorn"
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Windforce UniqueName = "Windforce"
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@@ -469,7 +467,6 @@ var UniqueItems = map[UniqueName]UniqueItemInfo{
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BloodCrescent: {Name: "Blood Crescent", Code: "scm", LevelReq: 7, Rarity: 1, ID: 26},
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KrintizsSkewer: {Name: "Krintizs Skewer", Code: "sbr", LevelReq: 10, Rarity: 1, ID: 27},
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Gleamscythe: {Name: "Gleamscythe", Code: "flc", LevelReq: 13, Rarity: 1, ID: 28},
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// AzurewrathCrystalSword (ID: 29, Code: "crs") omitted: duplicate name with Phase Blade Azurewrath (ID: 301)
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GriswoldsEdge: {Name: "Griswolds Edge", Code: "bsd", LevelReq: 17, Rarity: 1, ID: 30},
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Hellplague: {Name: "Hellplague", Code: "lsd", LevelReq: 22, Rarity: 1, ID: 31},
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CulwensPoint: {Name: "Culwens Point", Code: "wsd", LevelReq: 29, Rarity: 1, ID: 32},
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@@ -701,7 +698,6 @@ var UniqueItems = map[UniqueName]UniqueItemInfo{
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Doombringer: {Name: "Doombringer", Code: "7b7", LevelReq: 69, Rarity: 1, ID: 260},
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TheGrandfather: {Name: "The Grandfather", Code: "7gd", LevelReq: 81, Rarity: 1, ID: 261},
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Wizardspike: {Name: "Wizardspike", Code: "7dg", LevelReq: 61, Rarity: 1, ID: 262},
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ConstrictingRing: {Name: "Constricting Ring", Code: "rin", LevelReq: 95, Rarity: 1, ID: 263},
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Stormspire: {Name: "Stormspire", Code: "7wc", LevelReq: 70, Rarity: 1, ID: 264},
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Eaglehorn: {Name: "Eaglehorn", Code: "6l7", LevelReq: 69, Rarity: 1, ID: 265},
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Windforce: {Name: "Windforce", Code: "6lw", LevelReq: 73, Rarity: 1, ID: 266},
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@@ -120,7 +120,11 @@ type Drop struct {
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}
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func (i Item) Desc() item.Description {
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return item.Desc[i.ID]
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id := i.ID
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if item.ExpChar >= 3 && id >= item.ExpCharItemIDThreshold {
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id += item.ExpCharItemIDOffset
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}
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return item.Desc[id]
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}
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func (i Item) Type() item.Type {
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@@ -3,7 +3,9 @@
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package skill
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var Desc = map[SkillDesc]Description{
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"abyss": {Page: 3, Row: 6, Column: 3, ListRow: 3, IconCel: 58},
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"amplify damage": {Page: 1, Row: 1, Column: 2, ListRow: 1, IconCel: 0},
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"apocalypse": {Page: 3, Row: 6, Column: 1, ListRow: 3, IconCel: 56},
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"arctic blast": {Page: 3, Row: 2, Column: 3, ListRow: 3, IconCel: 36},
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"armageddon": {Page: 3, Row: 6, Column: 1, ListRow: 3, IconCel: 50},
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"attack": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
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@@ -15,15 +17,19 @@ var Desc = map[SkillDesc]Description{
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"battle cry": {Page: 3, Row: 4, Column: 1, ListRow: 3, IconCel: 40},
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"battle orders": {Page: 3, Row: 5, Column: 2, ListRow: 3, IconCel: 46},
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"berserk": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 52},
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"bind demon": {Page: 1, Row: 6, Column: 3, ListRow: 1, IconCel: 18},
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"blade fury": {Page: 1, Row: 4, Column: 3, ListRow: 1, IconCel: 10},
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"blade mastery": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 2},
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"blade sentinel": {Page: 1, Row: 2, Column: 3, ListRow: 1, IconCel: 4},
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"blade shield": {Page: 1, Row: 6, Column: 3, ListRow: 1, IconCel: 18},
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"blade warp": {Page: 2, Row: 4, Column: 1, ListRow: 2, IconCel: 34},
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"blades of ice": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 52},
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"blaze": {Page: 1, Row: 3, Column: 1, ListRow: 1, IconCel: 20},
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"blessed aim": {Page: 2, Row: 3, Column: 1, ListRow: 2, IconCel: 24},
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"blessed hammer": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 32},
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"blizzard": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 46},
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"blood boil": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 14},
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"blood oath": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 4},
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"bloodgolem": {Page: 3, Row: 4, Column: 2, ListRow: 3, IconCel: 38},
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"bone armor": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 4},
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"bone prison": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 44},
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@@ -42,6 +48,7 @@ var Desc = map[SkillDesc]Description{
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"claws of thunder": {Page: 3, Row: 4, Column: 1, ListRow: 3, IconCel: 58},
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"clay golem": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 18},
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"cleansing": {Page: 3, Row: 3, Column: 1, ListRow: 3, IconCel: 38},
|
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"cleave": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 36},
|
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"cloak of shadows": {Page: 2, Row: 3, Column: 3, ListRow: 2, IconCel: 24},
|
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"cobra strike": {Page: 3, Row: 3, Column: 2, ListRow: 3, IconCel: 50},
|
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"cold arrow": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 10},
|
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@@ -49,15 +56,20 @@ var Desc = map[SkillDesc]Description{
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"concentrate": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 36},
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"concentration": {Page: 2, Row: 4, Column: 1, ListRow: 2, IconCel: 34},
|
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"confuse": {Page: 1, Row: 4, Column: 1, ListRow: 1, IconCel: 30},
|
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"consume": {Page: 1, Row: 6, Column: 1, ListRow: 1, IconCel: 16},
|
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"conversion": {Page: 1, Row: 5, Column: 1, ListRow: 1, IconCel: 30},
|
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"conviction": {Page: 2, Row: 6, Column: 3, ListRow: 2, IconCel: 56},
|
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"corpse explosion": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 16},
|
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"critical strike": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 6},
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"cubeloot": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
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"cycle of life": {Page: 1, Row: 3, Column: 3, ListRow: 1, IconCel: 8},
|
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"cyclone armor": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 40},
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"death mark": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 6},
|
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"death sentry": {Page: 1, Row: 6, Column: 1, ListRow: 1, IconCel: 16},
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"decrepify": {Page: 1, Row: 5, Column: 3, ListRow: 1, IconCel: 42},
|
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"defiance": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 16},
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"delerium change": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
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"demonic mastery": {Page: 1, Row: 1, Column: 1, ListRow: 1, IconCel: 0},
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"dim vision": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 10},
|
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"dodge": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 14},
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"dopplezon": {Page: 2, Row: 5, Column: 1, ListRow: 2, IconCel: 44},
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@@ -67,8 +79,13 @@ var Desc = map[SkillDesc]Description{
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"dragon flight": {Page: 3, Row: 5, Column: 3, ListRow: 3, IconCel: 54},
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"dragon tail": {Page: 3, Row: 4, Column: 3, ListRow: 3, IconCel: 48},
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"dragon talon": {Page: 3, Row: 1, Column: 3, ListRow: 3, IconCel: 42},
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"echoing strike": {Page: 2, Row: 3, Column: 1, ListRow: 2, IconCel: 30},
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"eldritchblast": {Page: 2, Row: 5, Column: 2, ListRow: 2, IconCel: 28},
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"emotewheel": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
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"enchant": {Page: 1, Row: 4, Column: 3, ListRow: 1, IconCel: 32},
|
||||
"energy shield": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 44},
|
||||
"engorge": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 12},
|
||||
"enhanced entropy": {Page: 3, Row: 5, Column: 3, ListRow: 3, IconCel: 54},
|
||||
"eruption": {Page: 3, Row: 3, Column: 1, ListRow: 3, IconCel: 38},
|
||||
"evade": {Page: 2, Row: 5, Column: 2, ListRow: 2, IconCel: 46},
|
||||
"exploding arrow": {Page: 1, Row: 3, Column: 3, ListRow: 1, IconCel: 20},
|
||||
@@ -89,6 +106,7 @@ var Desc = map[SkillDesc]Description{
|
||||
"firestorm": {Page: 3, Row: 1, Column: 1, ListRow: 3, IconCel: 32},
|
||||
"fist of the heavens": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 50},
|
||||
"fists of fire": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 44},
|
||||
"flame wave": {Page: 3, Row: 4, Column: 1, ListRow: 3, IconCel: 50},
|
||||
"freezing arrow": {Page: 1, Row: 6, Column: 1, ListRow: 1, IconCel: 50},
|
||||
"frenzy": {Page: 1, Row: 5, Column: 3, ListRow: 1, IconCel: 42},
|
||||
"frost nova": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 16},
|
||||
@@ -100,6 +118,9 @@ var Desc = map[SkillDesc]Description{
|
||||
"grim ward": {Page: 3, Row: 5, Column: 3, ListRow: 3, IconCel: 48},
|
||||
"guided arrow": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 32},
|
||||
"heart of wolverine": {Page: 1, Row: 4, Column: 1, ListRow: 1, IconCel: 10},
|
||||
"hex bane": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 24},
|
||||
"hex purge": {Page: 2, Row: 3, Column: 3, ListRow: 2, IconCel: 32},
|
||||
"hex siphon": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 26},
|
||||
"holy bolt": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 10},
|
||||
"holy fire": {Page: 2, Row: 2, Column: 2, ListRow: 2, IconCel: 12},
|
||||
"holy freeze": {Page: 2, Row: 4, Column: 2, ListRow: 2, IconCel: 36},
|
||||
@@ -119,6 +140,7 @@ var Desc = map[SkillDesc]Description{
|
||||
"inferno": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 10},
|
||||
"inferno sentry": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 14},
|
||||
"inner sight": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 4},
|
||||
"interact": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"iron maiden": {Page: 1, Row: 3, Column: 2, ListRow: 1, IconCel: 20},
|
||||
"iron skin": {Page: 2, Row: 4, Column: 3, ListRow: 2, IconCel: 38},
|
||||
"irongolem": {Page: 3, Row: 5, Column: 2, ListRow: 3, IconCel: 48},
|
||||
@@ -128,6 +150,7 @@ var Desc = map[SkillDesc]Description{
|
||||
"leap attack": {Page: 1, Row: 4, Column: 1, ListRow: 1, IconCel: 34},
|
||||
"left hand swing": {Page: 0, Row: 0, Column: 0, ListRow: -1, IconCel: 10},
|
||||
"left hand throw": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 12},
|
||||
"levitate": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 20},
|
||||
"life tap": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 32},
|
||||
"lightning": {Page: 2, Row: 3, Column: 2, ListRow: 2, IconCel: 26},
|
||||
"lightning bolt": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 28},
|
||||
@@ -135,14 +158,21 @@ var Desc = map[SkillDesc]Description{
|
||||
"lightning mastery": {Page: 2, Row: 6, Column: 2, ListRow: 2, IconCel: 54},
|
||||
"lightning sentry": {Page: 1, Row: 5, Column: 1, ListRow: 1, IconCel: 12},
|
||||
"lightning strike": {Page: 3, Row: 6, Column: 2, ListRow: 3, IconCel: 56},
|
||||
"loot": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"lower resist": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 50},
|
||||
"mace mastery": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 6},
|
||||
"magic arrow": {Page: 1, Row: 1, Column: 2, ListRow: 1, IconCel: 0},
|
||||
"map": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"mark of the bear": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"mark of the wolf": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"maul": {Page: 2, Row: 3, Column: 3, ListRow: 2, IconCel: 56},
|
||||
"meditation": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 48},
|
||||
"meteor": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 40},
|
||||
"miasma bolt": {Page: 3, Row: 1, Column: 3, ListRow: 3, IconCel: 46},
|
||||
"miasma chains": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 52},
|
||||
"might": {Page: 2, Row: 1, Column: 1, ListRow: 2, IconCel: 4},
|
||||
"mind blast": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 34},
|
||||
"mirrored blades": {Page: 2, Row: 6, Column: 2, ListRow: 2, IconCel: 38},
|
||||
"molten boulder": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 34},
|
||||
"multiple shot": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 12},
|
||||
"natural resistance": {Page: 2, Row: 6, Column: 3, ListRow: 2, IconCel: 54},
|
||||
@@ -161,6 +191,7 @@ var Desc = map[SkillDesc]Description{
|
||||
"power strike": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 16},
|
||||
"prayer": {Page: 3, Row: 1, Column: 1, ListRow: 3, IconCel: 6},
|
||||
"psychic hammer": {Page: 2, Row: 1, Column: 3, ListRow: 2, IconCel: 22},
|
||||
"psychic ward": {Page: 2, Row: 4, Column: 2, ListRow: 2, IconCel: 22},
|
||||
"quickness": {Page: 2, Row: 2, Column: 1, ListRow: 2, IconCel: 36},
|
||||
"rabies": {Page: 2, Row: 4, Column: 1, ListRow: 2, IconCel: 24},
|
||||
"raise skeletal mage": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 28},
|
||||
@@ -171,7 +202,9 @@ var Desc = map[SkillDesc]Description{
|
||||
"resist fire": {Page: 3, Row: 1, Column: 3, ListRow: 3, IconCel: 8},
|
||||
"resist lightning": {Page: 3, Row: 3, Column: 3, ListRow: 3, IconCel: 28},
|
||||
"revive": {Page: 3, Row: 6, Column: 3, ListRow: 3, IconCel: 58},
|
||||
"ring of fire": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 42},
|
||||
"royal strike": {Page: 3, Row: 6, Column: 2, ListRow: 3, IconCel: 56},
|
||||
"runtoggle": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"sacrifice": {Page: 1, Row: 1, Column: 1, ListRow: 1, IconCel: 0},
|
||||
"salvation": {Page: 3, Row: 6, Column: 3, ListRow: 3, IconCel: 58},
|
||||
"sanctuary": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 46},
|
||||
@@ -184,6 +217,10 @@ var Desc = map[SkillDesc]Description{
|
||||
"shock field": {Page: 1, Row: 2, Column: 1, ListRow: 1, IconCel: 2},
|
||||
"shock wave": {Page: 2, Row: 5, Column: 3, ListRow: 2, IconCel: 28},
|
||||
"shout": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 24},
|
||||
"showitems": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"sigil death": {Page: 3, Row: 5, Column: 2, ListRow: 3, IconCel: 48},
|
||||
"sigil lethargy": {Page: 3, Row: 2, Column: 2, ListRow: 3, IconCel: 40},
|
||||
"sigil rancor": {Page: 3, Row: 3, Column: 2, ListRow: 3, IconCel: 44},
|
||||
"skeleton mastery": {Page: 3, Row: 1, Column: 1, ListRow: 3, IconCel: 6},
|
||||
"slow missiles": {Page: 2, Row: 3, Column: 1, ListRow: 2, IconCel: 22},
|
||||
"smite": {Page: 1, Row: 1, Column: 3, ListRow: 1, IconCel: 2},
|
||||
@@ -192,10 +229,14 @@ var Desc = map[SkillDesc]Description{
|
||||
"static field": {Page: 2, Row: 2, Column: 1, ListRow: 2, IconCel: 12},
|
||||
"strafe": {Page: 1, Row: 5, Column: 2, ListRow: 1, IconCel: 40},
|
||||
"stun": {Page: 1, Row: 3, Column: 2, ListRow: 1, IconCel: 26},
|
||||
"summon defiler": {Page: 1, Row: 4, Column: 3, ListRow: 1, IconCel: 10},
|
||||
"summon fenris": {Page: 1, Row: 4, Column: 2, ListRow: 1, IconCel: 12},
|
||||
"summon goatman": {Page: 1, Row: 1, Column: 3, ListRow: 1, IconCel: 2},
|
||||
"summon grizzly": {Page: 1, Row: 6, Column: 2, ListRow: 1, IconCel: 18},
|
||||
"summon resist": {Page: 3, Row: 5, Column: 1, ListRow: 3, IconCel: 46},
|
||||
"summon spirit wolf": {Page: 1, Row: 2, Column: 2, ListRow: 1, IconCel: 6},
|
||||
"summon tainted": {Page: 1, Row: 3, Column: 3, ListRow: 1, IconCel: 8},
|
||||
"swapweapons": {Page: 0, Row: 0, Column: 0, ListRow: 0, IconCel: 2},
|
||||
"taunt": {Page: 3, Row: 2, Column: 1, ListRow: 3, IconCel: 22},
|
||||
"teeth": {Page: 2, Row: 1, Column: 2, ListRow: 2, IconCel: 2},
|
||||
"telekinesis": {Page: 2, Row: 2, Column: 3, ListRow: 2, IconCel: 14},
|
||||
|
||||
@@ -20,6 +20,7 @@ type GameReader struct {
|
||||
monstersLastUpdate time.Time
|
||||
inventoryLastUpdate time.Time
|
||||
objectsLastUpdate time.Time
|
||||
ExpChar uint16
|
||||
|
||||
cachedMonsters data.Monsters
|
||||
cachedInventory data.Inventory
|
||||
|
||||
@@ -14,6 +14,7 @@ import (
|
||||
)
|
||||
|
||||
func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverData) data.Inventory {
|
||||
item.SetExpChar(gd.ExpChar)
|
||||
mainPlayer := rawPlayerUnits.GetMainPlayer()
|
||||
baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + (4 * 1024)
|
||||
unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8)
|
||||
@@ -355,7 +356,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
|
||||
if location == item.LocationSocket {
|
||||
if itm.Desc().Code == "jew" {
|
||||
// Base requirement for jewels
|
||||
itm.LevelReq = item.Desc[itm.ID].RequiredLevel
|
||||
itm.LevelReq = itm.Desc().RequiredLevel
|
||||
|
||||
// For magic/rare jewels, check affixes
|
||||
if itm.Quality == item.QualityMagic || itm.Quality == item.QualityRare {
|
||||
@@ -371,7 +372,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
|
||||
}
|
||||
} else {
|
||||
// Normal socketed items (runes,gems) just use base requirement
|
||||
itm.LevelReq = item.Desc[itm.ID].RequiredLevel
|
||||
itm.LevelReq = itm.Desc().RequiredLevel
|
||||
}
|
||||
itemExtraData := uintptr(gd.Process.ReadUInt(unitDataPtr+0xA0, Uint64))
|
||||
if itemExtraData != 0 {
|
||||
@@ -442,7 +443,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
|
||||
// Build final inventory
|
||||
inventory.AllItems = make([]data.Item, len(allItems))
|
||||
for i, itm := range allItems {
|
||||
baseDesc := item.Desc[itm.ID]
|
||||
baseDesc := itm.Desc()
|
||||
maxReq := calculateItemLevelReq(itm, baseDesc)
|
||||
|
||||
// Check magic/rare affixes
|
||||
@@ -452,7 +453,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
|
||||
|
||||
// Check socketed items
|
||||
for _, socketItem := range itm.Sockets {
|
||||
socketBaseDesc := item.Desc[socketItem.ID]
|
||||
socketBaseDesc := socketItem.Desc()
|
||||
socketReq := calculateItemLevelReq(&socketItem, socketBaseDesc)
|
||||
|
||||
if socketReq > maxReq {
|
||||
|
||||
@@ -12,6 +12,7 @@ func (gd *GameReader) GetKeyBindings() data.KeyBindings {
|
||||
blobSkills := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+gd.offset.KeyBindingsSkillsOffset, 0x500)
|
||||
|
||||
skillsKB := [16]data.SkillBinding{}
|
||||
// Skills 0-6: slots 14-20
|
||||
for i := 0; i < 7; i++ {
|
||||
skillsKB[i] = data.SkillBinding{
|
||||
SkillID: skill.ID(binary.LittleEndian.Uint32(blobSkills[i*0x1c : i*0x1c+4])),
|
||||
@@ -21,8 +22,20 @@ func (gd *GameReader) GetKeyBindings() data.KeyBindings {
|
||||
},
|
||||
}
|
||||
}
|
||||
for i := 0; i < 9; i++ {
|
||||
// Skills 7-13: slots 26-32
|
||||
for i := 0; i < 7; i++ {
|
||||
skillIdx := i + 7
|
||||
skillsKB[skillIdx] = data.SkillBinding{
|
||||
SkillID: skill.ID(binary.LittleEndian.Uint32(blobSkills[skillIdx*0x1c : skillIdx*0x1c+4])),
|
||||
KeyBinding: data.KeyBinding{
|
||||
Key1: [2]byte{blob[0x208+(i*0x14)], blob[0x209+(i*0x14)]},
|
||||
Key2: [2]byte{blob[0x212+(i*0x14)], blob[0x213+(i*0x14)]},
|
||||
},
|
||||
}
|
||||
}
|
||||
// Skills 14-15: slots 45-46
|
||||
for i := 0; i < 2; i++ {
|
||||
skillIdx := i + 14
|
||||
skillsKB[skillIdx] = data.SkillBinding{
|
||||
SkillID: skill.ID(binary.LittleEndian.Uint32(blobSkills[skillIdx*0x1c : skillIdx*0x1c+4])),
|
||||
KeyBinding: data.KeyBinding{
|
||||
|
||||
@@ -26,61 +26,61 @@ type Offset struct {
|
||||
|
||||
func calculateOffsets(_ *Process) Offset {
|
||||
// UnitTable
|
||||
unitTableOffset := uintptr(0x1D95AF0)
|
||||
unitTableOffset := uintptr(0x1E9B350)
|
||||
|
||||
// UI
|
||||
uiOffsetPtr := uintptr(0x1DA57DA)
|
||||
uiOffsetPtr := uintptr(0x1EAB042)
|
||||
|
||||
// Hover
|
||||
hoverOffset := uintptr(0x1CE8400)
|
||||
hoverOffset := uintptr(0x1DEF000)
|
||||
|
||||
// Expansion
|
||||
expOffset := uintptr(0x1CE78D0)
|
||||
expOffset := uintptr(0x1DEE468)
|
||||
|
||||
// Party members offset
|
||||
rosterOffset := uintptr(0x1DABD60)
|
||||
rosterOffset := uintptr(0x1EB1660)
|
||||
|
||||
// PanelManagerContainer
|
||||
panelManagerContainerOffset := uintptr(0x1D00968)
|
||||
panelManagerContainerOffset := uintptr(0x1E05DC0)
|
||||
|
||||
// WidgetStates
|
||||
WidgetStatesOffset := uintptr(0x1DCDD40)
|
||||
WidgetStatesOffset := uintptr(0x1ED3678)
|
||||
|
||||
// Waypoints
|
||||
WaypointTableOffset := uintptr(0x1C468B0)
|
||||
WaypointTableOffset := uintptr(0x1D4D3C0)
|
||||
|
||||
// FPS
|
||||
fpsOffset := uintptr(0x1C46894)
|
||||
fpsOffset := uintptr(0x1D4D394)
|
||||
|
||||
// KeyBindings
|
||||
keyBindingsOffset := uintptr(0x18C2894)
|
||||
keyBindingsOffset := uintptr(0x19C65B4)
|
||||
|
||||
// KeyBindings Skills
|
||||
keyBindingsSkillsOffset := uintptr(0x1CE8510)
|
||||
keyBindingsSkillsOffset := uintptr(0x1DEF110)
|
||||
|
||||
// QuestInfo
|
||||
questInfoOffset := uintptr(0x1DB23D8)
|
||||
questInfoOffset := uintptr(0x1EB7CD8)
|
||||
|
||||
// Terror Zones
|
||||
tzOffset := uintptr(0x248D430)
|
||||
tzOffset := uintptr(0x25A5AB0)
|
||||
|
||||
// Ping
|
||||
pingOffset := uintptr(0x1CE78D0)
|
||||
pingOffset := uintptr(0x1DEE468)
|
||||
|
||||
// LegacyGraphics
|
||||
legacyGfxOffset := uintptr(0x1DB263E)
|
||||
legacyGfxOffset := uintptr(0x1EB7E7E)
|
||||
|
||||
// CharData
|
||||
charDataOffset := uintptr(0x1CED5E8)
|
||||
charDataOffset := uintptr(0x1DF25F8)
|
||||
|
||||
// Selected Char Name
|
||||
selectedCharNameOffset := uintptr(0x1C3D694)
|
||||
selectedCharNameOffset := uintptr(0x1D44195)
|
||||
|
||||
// Last Game Name
|
||||
lastGameNameOffset := uintptr(0x24D5A90)
|
||||
lastGameNameOffset := uintptr(0x25EE370)
|
||||
|
||||
// Last Game Password
|
||||
lastGamePasswordOffset := uintptr(0x24D5AE8)
|
||||
lastGamePasswordOffset := uintptr(0x25EE3C8)
|
||||
|
||||
return Offset{
|
||||
UnitTable: unitTableOffset,
|
||||
|
||||
@@ -38,8 +38,9 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
|
||||
|
||||
expCharPtr := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+gd.offset.Expansion, Uint64))
|
||||
expChar := gd.Process.ReadUInt(expCharPtr+0x5C, Uint16)
|
||||
gd.ExpChar = uint16(expChar)
|
||||
isMainPlayer := gd.Process.ReadUInt(inventoryAddr+0x30, Uint16)
|
||||
if expChar > 0 {
|
||||
if expChar >= 2 {
|
||||
isMainPlayer = gd.Process.ReadUInt(inventoryAddr+0x70, Uint16)
|
||||
}
|
||||
isCorpse := gd.Process.ReadUInt(playerUnit+0x1AE, Uint8)
|
||||
|
||||
@@ -36,7 +36,7 @@ func TestRule_Evaluate(t *testing.T) {
|
||||
},
|
||||
args: args{
|
||||
item: data.Item{
|
||||
ID: 603,
|
||||
ID: 618,
|
||||
Name: "SmAlLCharM",
|
||||
Quality: item.QualityMagic,
|
||||
Identified: true,
|
||||
|
||||
Reference in New Issue
Block a user