From 831d004c3302352f8e9284047552271798d5e581 Mon Sep 17 00:00:00 2001 From: CarlPoppa Date: Sat, 21 Feb 2026 12:58:18 +0000 Subject: [PATCH] Revert alignment check in Enemies() (doesn't work) --- pkg/data/npc.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pkg/data/npc.go b/pkg/data/npc.go index 67f938a..00fb67d 100644 --- a/pkg/data/npc.go +++ b/pkg/data/npc.go @@ -82,7 +82,7 @@ func (m Monsters) FindOne(id npc.ID, t MonsterType) (Monster, bool) { func (m Monsters) Enemies(filters ...MonsterFilter) []Monster { monsters := make([]Monster, 0) for _, mo := range m { - if !mo.IsMerc() && !mo.IsSkip() && !mo.IsGoodNPC() && !mo.IsPet() && mo.Stats[stat.Life] > 0 && mo.Stats[stat.Alignment] == 0 { + if !mo.IsMerc() && !mo.IsSkip() && !mo.IsGoodNPC() && !mo.IsPet() && mo.Stats[stat.Life] > 0 { monsters = append(monsters, mo) } }