update merc
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@@ -147,6 +147,9 @@ func (gd *GameReader) GetData() data.Data {
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ActiveWeaponSlot: gd.GetActiveWeaponSlot(),
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}
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merc, foundMerc := gd.OwnMercenary()
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merc.Found = foundMerc
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d.Mercenary = data.OwnMercenary(merc)
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return d
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}
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