Add data structures, it requires tons of refactor but it's more or less working

This commit is contained in:
Héctor Giménez
2023-03-11 21:28:33 +09:00
parent 73978a702c
commit 8600c2e2f6
17 changed files with 4383 additions and 0 deletions

58
pkg/data/objects.go Normal file
View File

@@ -0,0 +1,58 @@
package game
import "github.com/hectorgimenez/d2go/pkg/data/object"
type Object struct {
Name object.Name
IsHovered bool
Selectable bool
InteractType object.InteractType
Position Position
}
type Objects []Object
func (o Objects) FindOne(name object.Name) (Object, bool) {
for _, obj := range o {
if obj.Name == name {
return obj, true
}
}
return Object{}, false
}
func (o Object) IsWaypoint() bool {
return o.Name == object.WaypointPortal || o.Name == object.Act2Waypoint || o.Name == object.Act3TownWaypoint || o.Name == object.PandamoniumFortressWaypoint || o.Name == object.ExpansionWaypoint
}
func (o Object) IsPortal() bool {
return o.Name == object.TownPortal
}
func (o Object) IsRedPortal() bool {
return o.Name == object.PermanentTownPortal
}
func (o Object) IsChest() bool {
switch o.Name {
case 1, 3, 5, 6, 50, 51, 53, 54, 55, 56, 57, 58, 79, 87, 88, 89, 125, 126, 127, 128, 139, 140, 141, 144, 146, 147,
148, 154, 155, 158, 159, 169, 171, 174, 175, 176, 177, 178, 181, 182, 183, 185, 186, 187, 188, 198, 203, 204, 205,
223, 224, 225, 240, 241, 242, 243, 244, 247, 248, 266, 268, 270, 271, 272, 274, 284, 314, 315, 316, 317, 326, 329,
330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 360, 371, 372, 380, 381, 383, 384, 387, 388, 389, 390, 391, 397,
405, 406, 407, 413, 416, 420, 424, 425, 430, 431, 432, 433, 454, 455, 463, 466, 485, 486, 487, 501, 502, 504, 505,
518, 524, 525, 526, 529, 530, 531, 532, 533, 534, 535, 540, 541, 544, 545, 556, 580, 581:
return true
}
return false
}
func (o Object) IsSuperChest() bool {
switch o.Name {
case 104, 105, 106, 107, 181, 183, 580, 397, 387, 389, 390, 391, 455:
return true
}
return false
}