Added States for monsters and corpses (#43)
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@@ -44,6 +44,7 @@ func (gd *GameReader) GetData() data.Data {
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Found: corpseUnit.Address != 0,
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IsHovered: corpseUnit.IsHovered,
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Position: corpseUnit.Position,
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States: corpseUnit.States,
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},
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Game: data.OnlineGame{
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LastGameName: gd.LastGameName(),
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