Add GetCharacterFlags func
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@@ -1,6 +1,7 @@
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package memory
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package memory
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import (
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import (
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"errors"
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"fmt"
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"fmt"
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"log"
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"log"
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"math"
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"math"
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@@ -35,6 +36,13 @@ type MercOption struct {
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Cost int
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Cost int
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}
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}
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type CharacterFlags struct {
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Hardcore bool
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Dead bool
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Expansion bool
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Ladder bool
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}
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var WidgetStateFlags = map[string]uint64{
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var WidgetStateFlags = map[string]uint64{
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"WeaponSwap": 0xF2D7CF8E9CC08212,
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"WeaponSwap": 0xF2D7CF8E9CC08212,
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}
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}
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@@ -496,3 +504,60 @@ func (gd *GameReader) GetActiveWeaponSlot() int {
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}
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}
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return state
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return state
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}
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}
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func (gd *GameReader) GetCharacterFlags(characterName string) (CharacterFlags, error) {
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const (
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charDataHeaderSize = 16
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charNameOffset = 0x010
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charFlagsOffset = 0x122
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maxCharCount = 47
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flagHardcore = 0x04
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flagDead = 0x08
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flagExpansion = 0x20
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flagLadder = 0x40
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)
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charDataPtr := gd.moduleBaseAddressPtr + gd.offset.CharData
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if charDataPtr == 0 {
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return CharacterFlags{}, errors.New("character data pointer is invalid")
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}
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headerBuffer := gd.Process.ReadBytesFromMemory(charDataPtr, charDataHeaderSize)
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if len(headerBuffer) < charDataHeaderSize {
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return CharacterFlags{}, errors.New("failed to read character data header")
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}
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charArrayPtr := uintptr(ReadUIntFromBuffer(headerBuffer, 0x00, Uint64))
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charCount := int(ReadIntFromBuffer(headerBuffer, 0x08, Uint64))
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if charArrayPtr == 0 || charCount <= 0 || charCount > maxCharCount {
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return CharacterFlags{}, fmt.Errorf("invalid character metadata: arrayPtr=%v, count=%d", charArrayPtr, charCount)
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}
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charPointerArray := gd.Process.ReadBytesFromMemory(charArrayPtr, uint(charCount*8))
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for i := 0; i < charCount; i++ {
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charStructPtr := uintptr(ReadUIntFromBuffer(charPointerArray, uint(i*8), Uint64))
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if charStructPtr == 0 {
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continue
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}
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charName := gd.Process.ReadStringFromMemory(charStructPtr+charNameOffset, 0)
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if charName == characterName {
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fieldValue := uint16(gd.Process.ReadUInt(charStructPtr+charFlagsOffset, Uint16))
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flags := CharacterFlags{
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Hardcore: (fieldValue & flagHardcore) != 0,
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Dead: (fieldValue & flagDead) != 0,
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Expansion: (fieldValue & flagExpansion) != 0,
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Ladder: (fieldValue & flagLadder) != 0,
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}
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return flags, nil
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}
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}
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return CharacterFlags{}, fmt.Errorf("character not found: %s", characterName)
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}
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