add readme and detect if object is door
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README.md
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20
README.md
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<h1 align="center">d2go</h1>
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---
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Tooling for Diablo II: Resurrected written in Go. It provides a library to read game memory and a public SDK to be
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imported, along with data structures and some other tools.
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### Libraries
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- [data](https://github.com/hectorgimenez/d2go/tree/main/pkg/data) - D2R Game data structures
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- [memory](https://github.com/hectorgimenez/d2go/tree/main/pkg/memory) - D2R memory reader (it provides the data
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structures)
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- [nip](https://github.com/hectorgimenez/d2go/tree/main/pkg/nip) - A very basic NIP file parser
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- [itemfilter](https://github.com/hectorgimenez/d2go/tree/main/pkg/itemfilter) - Based on game data, it provides an item
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pickup filtering
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### Tools
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- [cmd/itemwatcher](https://github.com/hectorgimenez/d2go/tree/main/cmd/itemwatcher) - Small tool that plays a sound
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when an item passing the filtering process is dropped
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@@ -47,6 +47,38 @@ func (o Object) IsChest() bool {
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return false
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return false
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}
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}
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func (o Object) IsDoor() bool {
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switch o.Name {
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case object.DoorCathedralLeft,
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object.DoorCathedralRight,
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object.DoorCourtyardLeft,
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object.DoorCourtyardRight,
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object.DoorGateLeft,
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object.DoorGateRight,
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object.DoorMonasteryDoubleRight,
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object.DoorWoodenLeft,
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object.DoorWoodenLeft2,
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object.DoorWoodenRight,
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object.IronGrateDoorLeft,
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object.IronGrateDoorRight,
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object.SlimeDoor1,
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object.SlimeDoor2,
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object.TombDoorLeft,
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object.TombDoorLeft2,
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object.TombDoorRight,
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object.TombDoorRight2,
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object.WoodenDoorLeft,
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object.WoodenDoorRight,
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object.WoodenGrateDoorLeft,
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object.WoodenGrateDoorRight,
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object.AndarielDoor,
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object.PenBreakableDoor,
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object.SecretDoor1:
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return true
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}
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return false
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}
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func (o Object) IsSuperChest() bool {
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func (o Object) IsSuperChest() bool {
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switch o.Name {
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switch o.Name {
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