add readme and detect if object is door

This commit is contained in:
Héctor Giménez
2023-05-19 15:29:15 +09:00
parent 0a25a8d174
commit 948e0dd26c
2 changed files with 52 additions and 0 deletions

20
README.md Normal file
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@@ -0,0 +1,20 @@
<h1 align="center">d2go</h1>
---
Tooling for Diablo II: Resurrected written in Go. It provides a library to read game memory and a public SDK to be
imported, along with data structures and some other tools.
### Libraries
- [data](https://github.com/hectorgimenez/d2go/tree/main/pkg/data) - D2R Game data structures
- [memory](https://github.com/hectorgimenez/d2go/tree/main/pkg/memory) - D2R memory reader (it provides the data
structures)
- [nip](https://github.com/hectorgimenez/d2go/tree/main/pkg/nip) - A very basic NIP file parser
- [itemfilter](https://github.com/hectorgimenez/d2go/tree/main/pkg/itemfilter) - Based on game data, it provides an item
pickup filtering
### Tools
- [cmd/itemwatcher](https://github.com/hectorgimenez/d2go/tree/main/cmd/itemwatcher) - Small tool that plays a sound
when an item passing the filtering process is dropped

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@@ -47,6 +47,38 @@ func (o Object) IsChest() bool {
return false
}
func (o Object) IsDoor() bool {
switch o.Name {
case object.DoorCathedralLeft,
object.DoorCathedralRight,
object.DoorCourtyardLeft,
object.DoorCourtyardRight,
object.DoorGateLeft,
object.DoorGateRight,
object.DoorMonasteryDoubleRight,
object.DoorWoodenLeft,
object.DoorWoodenLeft2,
object.DoorWoodenRight,
object.IronGrateDoorLeft,
object.IronGrateDoorRight,
object.SlimeDoor1,
object.SlimeDoor2,
object.TombDoorLeft,
object.TombDoorLeft2,
object.TombDoorRight,
object.TombDoorRight2,
object.WoodenDoorLeft,
object.WoodenDoorRight,
object.WoodenGrateDoorLeft,
object.WoodenGrateDoorRight,
object.AndarielDoor,
object.PenBreakableDoor,
object.SecretDoor1:
return true
}
return false
}
func (o Object) IsSuperChest() bool {
switch o.Name {