update code
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@@ -19,6 +19,7 @@ type OwnMercenary struct {
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Mode mode.NpcMode
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Mode mode.NpcMode
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IsCorpse bool
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IsCorpse bool
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HPPercent int
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HPPercent int
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Level int
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Strength int
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Strength int
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Dexterity int
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Dexterity int
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}
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}
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@@ -77,6 +77,7 @@ func (gd *GameReader) OwnMercenary() (OwnMercenary, bool) {
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Mode: mode.NpcMode(ReadUIntFromBuffer(monsterDataBuffer, 0x0C, Uint32)),
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Mode: mode.NpcMode(ReadUIntFromBuffer(monsterDataBuffer, 0x0C, Uint32)),
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IsCorpse: ReadUIntFromBuffer(monsterDataBuffer, 0x1AE, Uint8) != 0,
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IsCorpse: ReadUIntFromBuffer(monsterDataBuffer, 0x1AE, Uint8) != 0,
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HPPercent: mercenaryHPPercent(stats),
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HPPercent: mercenaryHPPercent(stats),
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Level: stats[stat.Level],
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Strength: stats[stat.Strength],
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Strength: stats[stat.Strength],
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Dexterity: stats[stat.Dexterity],
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Dexterity: stats[stat.Dexterity],
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})
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})
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