update item data
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@@ -54,7 +54,8 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, merc OwnMercenary
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Gold: inventoryGold.Value,
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StashedGold: stashedGold,
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SharedStashPages: len(stashPlayerUnitOrder),
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PlayerID: rawPlayerUnits.GetMainPlayer().UnitID,
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PlayerID: mainPlayer.UnitID,
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MercID: merc.UnitID,
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}
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belt := data.Belt{}
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