fix level require
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@@ -496,7 +496,8 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, merc OwnMercenary
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maxReq := calculateItemLevelReq(itm, baseDesc)
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// Check magic/rare affixes
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if itm.Identified && (itm.Quality == item.QualityMagic || itm.Quality == item.QualityRare || itm.Quality == item.QualityCrafted) {
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//|| itm.Quality == item.QualityRare sai voi rare item
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if itm.Identified && (itm.Quality == item.QualityMagic || itm.Quality == item.QualityCrafted) {
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maxReq = updateMaxReqFromAffixes(maxReq, itm.Affixes)
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}
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