add helper to get latest Inventory data
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@@ -139,6 +139,12 @@ func (gd *GameReader) GetData() data.Data {
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return d
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return d
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}
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}
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func (gd *GameReader) GetInventory() data.Inventory {
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rawPlayerUnits := gd.GetRawPlayerUnits()
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hover := gd.HoveredData()
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return gd.Inventory(rawPlayerUnits, hover)
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}
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func (gd *GameReader) InGame() bool {
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func (gd *GameReader) InGame() bool {
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player := gd.GetRawPlayerUnits().GetMainPlayer()
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player := gd.GetRawPlayerUnits().GetMainPlayer()
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