diff --git a/pkg/memory/game_reader.go b/pkg/memory/game_reader.go index d292958..3504e7b 100644 --- a/pkg/memory/game_reader.go +++ b/pkg/memory/game_reader.go @@ -200,20 +200,20 @@ func (gd *GameReader) InCharacterSelectionScreen() bool { } func (gd *GameReader) GetSelectedCharacterName() string { - return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x2A01A50, 0) + return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x222D0A0, 0) } func (gd *GameReader) LegacyGraphics() bool { - return gd.ReadUInt(gd.moduleBaseAddressPtr+0x21E2308, Uint64) == 1 + return gd.ReadUInt(gd.moduleBaseAddressPtr+0x2227998, Uint64) == 1 } func (gd *GameReader) IsOnline() bool { // This represents which tab (Online/Offline) we're on in the Character Selection Screen - return gd.ReadUInt(gd.moduleBaseAddressPtr+0x2140ED0, 1) == 1 + return gd.ReadUInt(gd.moduleBaseAddressPtr+0x21864D0, 1) == 1 } func (gd *GameReader) IsIngame() bool { - return gd.ReadUInt(gd.moduleBaseAddressPtr+0x22D5D78, 1) == 1 + return gd.ReadUInt(gd.moduleBaseAddressPtr+0x22E51D0, 1) == 1 } func (gd *GameReader) IsInLobby() bool { diff --git a/pkg/memory/keybindings.go b/pkg/memory/keybindings.go index f5b4720..209f8cc 100644 --- a/pkg/memory/keybindings.go +++ b/pkg/memory/keybindings.go @@ -8,8 +8,8 @@ import ( ) func (gd *GameReader) GetKeyBindings() data.KeyBindings { - blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x1DFA914, 0x500) - blobSkills := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x21E29B0, 0x500) + blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x1DFFAF4, 0x500) + blobSkills := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x2228030, 0x500) skillsKB := [16]data.SkillBinding{} for i := 0; i < 7; i++ {