improve item.go 3

This commit is contained in:
vietdungdev
2026-05-25 17:31:42 +07:00
parent 63e001982c
commit c2be2c1816
2 changed files with 9 additions and 7 deletions

View File

@@ -82,12 +82,16 @@ func (gd *GameReader) GetData() data.Data {
gd.monstersLastUpdate = now
}
// Always update other critical data
corpseUnit := rawPlayerUnits.GetCorpse()
roster := gd.getRoster(rawPlayerUnits)
// Conditionally update inventory 500ms
// Except when hovering over an item
inventory := gd.cachedInventory
if now.Sub(gd.inventoryLastUpdate) > 250*time.Millisecond ||
(hover.IsHovered && hover.UnitType == 4) { // 4 = Item type
inventory = gd.Inventory(rawPlayerUnits, hover)
inventory = gd.Inventory(rawPlayerUnits, len(roster) > 1, hover)
gd.cachedInventory = inventory
gd.inventoryLastUpdate = now
}
@@ -100,9 +104,6 @@ func (gd *GameReader) GetData() data.Data {
gd.objectsLastUpdate = now
}
// Always update other critical data
corpseUnit := rawPlayerUnits.GetCorpse()
roster := gd.getRoster(rawPlayerUnits)
openMenus := gd.OpenMenus()
// Quests
@@ -155,8 +156,9 @@ func (gd *GameReader) GetData() data.Data {
func (gd *GameReader) GetInventory() data.Inventory {
rawPlayerUnits := gd.GetRawPlayerUnits()
roster := gd.getRoster(rawPlayerUnits)
hover := gd.HoveredData()
return gd.Inventory(rawPlayerUnits, hover)
return gd.Inventory(rawPlayerUnits, len(roster) > 1, hover)
}
func (gd *GameReader) InGame() bool {