diff --git a/pkg/memory/item.go b/pkg/memory/item.go index 9dc3939..1d5c242 100644 --- a/pkg/memory/item.go +++ b/pkg/memory/item.go @@ -69,7 +69,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD } socketedItemsMap := make(map[data.UnitID][]socketInfo, 120) // Up to ~120 items could be socketable baseItemsMap := make(map[data.UnitID]*data.Item, 120) // Same number of potential base items - allItems := make([]*data.Item, 0, 480) // max capacity: 400 (stashes) + 40 (inv) + 12 (cube) + 12 (equipped) + 16 (belt) + allItems := make([]*data.Item, 0, 800) // max capacity: 600 (stashes) + 91 (DLC tabs) + 40 (inv) + 12 (cube) + 12 (equipped) + 16 (belt) + headroom // Pre-allocate buffers for repeated use var itemDataBuffer = make([]byte, 144)