get selected character list name
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@@ -146,3 +146,7 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
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return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x1EC5AA8, Uint64) == 0
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x21A2374, 0)
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}
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