get selected character list name

This commit is contained in:
Héctor Giménez
2024-03-26 19:58:26 +09:00
parent 5b4965ac95
commit d5d0f0a51f

View File

@@ -146,3 +146,7 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x1EC5AA8, Uint64) == 0 return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x1EC5AA8, Uint64) == 0
} }
func (gd *GameReader) GetSelectedCharacterName() string {
return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x21A2374, 0)
}