statValue can have a negative value; if cast to uint from the start, its value will be lost.
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@@ -215,7 +215,7 @@ func (gd *GameReader) HoveredData() data.HoverData {
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func (gd *GameReader) getStatsList(statListPtr uintptr) stat.Stats {
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func (gd *GameReader) getStatsList(statListPtr uintptr) stat.Stats {
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statsListBuffer := gd.ReadBytesFromMemory(statListPtr, 0x10)
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statsListBuffer := gd.ReadBytesFromMemory(statListPtr, 0x10)
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statList := ReadUIntFromBuffer(statsListBuffer, 0, Uint64)
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statList := ReadUIntFromBuffer(statsListBuffer, 0, Uint64)
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statCount := ReadUIntFromBuffer(statsListBuffer, 0x08, Uint64)
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statCount := ReadUIntFromBuffer(statsListBuffer, 0x08, Uint32)
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if statCount == 0 {
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if statCount == 0 {
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return []stat.Data{}
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return []stat.Data{}
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}
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}
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@@ -228,7 +228,7 @@ func (gd *GameReader) getStatsList(statListPtr uintptr) stat.Stats {
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statLayer := ReadUIntFromBuffer(statBuffer, offset, Uint16)
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statLayer := ReadUIntFromBuffer(statBuffer, offset, Uint16)
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statEnum := ReadUIntFromBuffer(statBuffer, offset+0x2, Uint16)
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statEnum := ReadUIntFromBuffer(statBuffer, offset+0x2, Uint16)
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statValue := ReadIntFromBuffer(statBuffer, offset+0x4, Uint32)
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statValue := ReadIntFromBuffer(statBuffer, offset+0x4, Int32)
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value := statValue
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value := statValue
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switch stat.ID(statEnum) {
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switch stat.ID(statEnum) {
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